PCX to AGI PICTURE: Difference between revisions

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m Andrew Branscom moved page PCX2PIC to PCX to AGI PICTURE
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<div align="center"><div style="font-size: 22pt">PCX2PIC</div><br />
<div align="center"><div style="font-size: 22pt">PCX to AGI PICTURE</div><br />
Version 1.01<br />''Author: [[Eskil Blomfeldt]]''<br />1998</div>
Version 1.01<br />''Author: [[Eskil Blomfeldt]]''<br />1998</div>


{{FanAGISoftwareInfobox
{{FanAGISoftwareInfobox
| Software = PCX2PIC
| Software = PCX to AGI PICTURE
| Image = <!--[[Image:PCX2PICTitleSS.png|190px]]<br />
| Image = <!--[[Image:PCX2PICTitleSS.png|190px]]<br />
''PCX2PIC'' Title Screen-->
''PCX2PIC'' Title Screen-->
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<blockquote>
<blockquote>
[[Eskil Blomfeldt]]'s  '''PCX2PIC''' is a small DOS utility that will convert a bitmap PCX image to the vector based [[AGI Picture Resource|AGI Picture format]]. Useful for intro-screens and non-interactive screens, but it could also work for interactive scenes, although in that case you would have to add priorities manually later.
[[Eskil Blomfeldt]]'s  '''PCX to AGI PICTURE''' is a small DOS utility that will convert a bitmap PCX image to the vector based [[AGI Picture Resource|AGI Picture format]]. Useful for intro-screens and non-interactive screens, but it could also work for interactive scenes, although in that case you would have to add priorities manually later.


{{TechToDo}}
{{TechToDo}}

Revision as of 11:06, 24 September 2025

PCX to AGI PICTURE

Version 1.01
Author: Eskil Blomfeldt
1998
PCX to AGI PICTURE
Latest Version:  1.01
Release Date:  1998
Company: N/A
Development Status:  {{{DevStatus}}}
Publication Status:  Published
Developer(s): Eskil Blomfeldt
Interface: CLI
Language:
Open Source: Closed
Source Availability:  No
License:
Type: Template:FanAGIPicConverter, Picture Editor
Relevant Engine: {{{Engine}}}
Platform: DOS
Localization: English
Website: eskilbl@online.no




Description

Eskil Blomfeldt's PCX to AGI PICTURE is a small DOS utility that will convert a bitmap PCX image to the vector based AGI Picture format. Useful for intro-screens and non-interactive screens, but it could also work for interactive scenes, although in that case you would have to add priorities manually later.


Features


Version History

 


Development Status

Unmaintained


Usage

  • See included documentation


Download

Download from here:


Known issues


Credits


References



Also See