Gabriel Knight 3: Blood of the Sacred, Blood of the Damned Development
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Introduction
Well here I am at the beginning of another new project - GK3 - my 5th. I keep telling myself I'll find some way of making my life easier. So far, the fulfillment of this promise eludes me, and the ultimate goal, the goal of reaching the audience with the story, keeps sucking me into the fray.
In this first entry at least, I'm not going to talk in happy terms of my daily routine. I brush my teeth just like you do, and I can't imagine that you really want to hear the million-and-one different directions I head each day. I thought instead that I'd talk about the industry a little and the business of being a designer, that is, from my POV, which is admittedly narrow.
Besides, to really have you understand where my heart and head are for GK3, I have to go back a bit to GK2.
GK3 needed this new engine and so did Sierra. The G-Engine is a fabulous piece of engineering and allows the game to look remarkable. But the programming end of the project has been focusing on building first the underlying engine (designed by Jim Napier) and now the game interface on top of the engine, which allows the game room programmers (the ones who actually put the scenes and puzzles together) to be able to use high-level functions like "move character" or "play animation x" instead of having to hard code x-y coordinates and other nasty and bug-prone lengthy low-level details for even small actions.
Game Design Document
Concept ArtOfficial Gabriel Knight III Page[3] wrote:
- The Creative Process
Before an item or character is placed in the game, the art team must decide on a "look" for that item or character. In the early stages of any game, the artists burn the midnight oil and prove that there will never be such a thing as a paperless office in the game industry. Here are some of their early sketches for Blood of the Sacred, Blood of the Damned.
Concept Sketch 1
Concept Sketch Concept Sketch Concept Sketch
Concept Sketch Concept Sketch Concept Sketch 7
Concept Sketch 8 Concept Sketch 9
Game Storyboards
Title Screen
Game Transcript
Developer Notes
within the game's barn (*.BRN) files are some developer notes and documents.
References
- ↑ https://web.archive.org/web/20010628122734/http://www.gamespot.com/features/gabriel_dd/101497/101497.html
- ↑ https://web.archive.org/web/20010715001855/http://www.gamespot.com/features/gabriel_dd/060498/page2.html
- ↑ https://web.archive.org/web/20000818062440fw_/http://www.sierrastudios.com/games/gk3/media.html
- ↑ Text Extracted by Bonny Ploeg
Related Links