General Information
Graphics
Sound
Requirements
MS-DOS
Minimum OS: |
MS-DOS 3.1
|
Minimum CPU: |
Intel 8088 / 8086
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Minimum RAM: |
256 KB
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Minimum Video RAM: |
N/A
|
Graphics Modes: |
Hercules, CGA, PCjr, Tandy / PCjr, EGA, VGA, MCGA
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Audio Hardware: |
PC Speaker, Tandy/PCjr Sound, Platform Specific
|
Input Devices: |
Keyboard, Analog Joystick
|
Media: |
1 3½" floppy diskettes
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Tandy
Minimum OS: |
|
Minimum CPU: |
Intel 8088 / 8086
|
Minimum RAM: |
256 KB
|
Graphics Modes: |
Hercules, CGA, PCjr, Tandy / PCjr, EGA, VGA, MCGA
|
Audio Hardware: |
PC Speaker,Tandy/PCjr Sound,Platform SpecificPC Speaker, Tandy/PCjr Sound, Platform Specific
|
Input Devices: |
Keyboard, Analog Joystick
|
Media: |
1 3½" floppy diskettes
|
PC Booter
Minimum CPU: |
Intel 8088 / 8086
|
Minimum RAM: |
256 KB
|
Graphics Modes: |
Hercules, CGA, PCjr, Tandy / PCjr, EGA, VGA, MCGA
|
Audio Hardware: |
PC Speaker,Tandy/PCjr Sound,Platform SpecificPC Speaker, Tandy/PCjr Sound, Platform Specific
|
Input Devices: |
Keyboard, Analog Joystick
|
Media: |
1 3½" floppy diskettes
|
Apple II
Minimum OS: |
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Minimum CPU: |
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Minimum RAM: |
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Graphics Modes: |
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Input Devices: |
Keyboard, Joystick
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Media: |
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Apple IIgs
Minimum OS: |
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Minimum CPU: |
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Minimum RAM: |
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Input Devices: |
Keyboard, Mouse, Joystick
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Media: |
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Mac
Minimum OS: |
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Minimum CPU: |
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Minimum RAM: |
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Graphics Modes: |
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Audio Hardware: |
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Input Devices: |
Keyboard, Mouse
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Media: |
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Minimum CD-ROM Speed: |
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Amiga
Minimum OS: |
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Minimum CPU: |
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Minimum RAM: |
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Graphics Modes: |
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Sound Devices Supported: |
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Input Devices: |
Keyboard, Mouse, Joystick
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Media: |
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Atari ST
Minimum OS: |
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Minimum RAM: |
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Input Devices: |
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Media: |
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SEGA Master System
Exploring Game Resources
Resources Used
External Resources
Resource Tools
Patches
No Official Patch
New Installer
- Requires files from the original distribution media. Works with all versions of the game.
(Note, for the collections please use the collections installers.)
Debug Modes
The debug mode is activated by pressing [ALT-D] key combination.
Debug Commands
After the debug mode is activated, the following commands are available:
Room and Ego Commands
Command |
Result
|
ROOM |
Displays room number
|
TP (room number) |
Teleport to specified room (change room/scene/script)
|
SP |
Shows position of ego
|
SHOW POSITION or POSITION |
Show ego's current screen coordinates
|
POSITION + (new coordinates) |
Change egos position
|
SHOW PRIORITY |
Displays the current rooms priority bands and control lines
|
SET PRIORITY |
Set the priority of ego
|
RELEASE PRIORITY |
Release the last priority that ego was set to
|
Flag and Variable Commands
Command |
Result
|
SHOW FLAG |
Displays a specified flag (one of 256 flags)
|
SET FLAG |
Sets a specified flag (one of 256 flags)
|
RESET FLAG |
Clears specified flag (one of 256 flags)
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SHOW VAR or SHOW VARIABLE |
Displays one of the 256 variables
|
SET VAR or SET VARIABLE |
Change the value of one of the 256 variables
|
Object/Inventory Debug Commands
Command |
Result
|
OBJECT NUMBER |
Displays list of all the objects and their object numbers
|
OBJECT ROOM |
Displays which room an object is found in
|
GET OBJECT |
Get specified object and adds to inventory
|
GIMME GIMME |
Get all inventory items
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* There are 256 variables and 256 flags
Misc Debug Commands
Command |
Result
|
QUIT |
Quit game (locks up with most later games)
|
[SCROLL LOCK] |
Trace mode*
|
* Only works with AGI v2
References
Related Links