Leisure Suit Larry: Love for Sail! Development
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Game Design Document
- File:LSL7-DesignDocument.pdf PDF File [471 KB] [1]
Game Transcript
- File:LSL7-GameTranscript.pdf PDF File [473 KB] [2]
Exploring Game Resources
Resources Used
- *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.CSC — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.FON — Graphics to display text. Location: RESOURCE.00*, patchDir.
- *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
- *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
- *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
- Sync36 — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.
External Resources
Developer Notes
Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)
At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.
You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.
References
- ↑ http://www.allowe.com/gamedesign
- ↑ Text Extracted by Bonny Ploeg