Phantasmagoria: A Puzzle of Flesh Development

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Game Design Document


Game Transcript


Exploring Game Resources

26 minutes of uncompressed video from Phantasmagoria 2
  • *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.CSC — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.FON — Graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
  • *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.SYN — Audio resources; audio synchronization. Location: RESOURCE.00*, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir


External Resources

  • *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
  • *.WAV — Audio Wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.


Developer Notes

A Puzzle of Flesh's live action sequences were written by Lorelei Shannon, directed by Andy Hoyos, filmed by cinematographer Matthew Jensen and edited by Wes Plate.

A Puzzle of Flesh was developed on a budget of $4.5 million.[1]

Conversations with Curtis - An oral history of Phantasmagoria 2: A Puzzle Of Flesh with Paul Morgan Stetler (Curtis Craig).


References


Related Links