Phantasmagoria: A Puzzle of Flesh Development
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Game Design Document
Game Transcript
Exploring Game Resources
26 minutes of uncompressed video from Phantasmagoria 2
- *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.CSC — Script resources; static data. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.FON — Graphics to display text. Location: RESOURCE.00*, patchDir.
- *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
- *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
- *.SYN — Audio resources; audio synchronization. Location: RESOURCE.00*, patchDir.
- *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
External Resources
- *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
- *.WAV — Audio Wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.
Developer Notes
A Puzzle of Flesh's live action sequences were written by Lorelei Shannon, directed by Andy Hoyos, filmed by cinematographer Matthew Jensen and edited by Wes Plate.
A Puzzle of Flesh was developed on a budget of $4.5 million.[1]
Conversations with Curtis - An oral history of Phantasmagoria 2: A Puzzle Of Flesh with Paul Morgan Stetler (Curtis Craig).
References
- ↑ http://articles.latimes.com/1996-11-30/entertainment/ca-4190_1_sag-actors More Than Bit Parts (November 30, 1996), Los Angeles Times by Ivy Brown, https://web.archive.org/web/20200724154851/www.latimes.com/archives/la-xpm-1996-11-30-ca-4190-story.html