Quest for Glory 4 Skill Stats
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Quest for Glory 4 Skill Stats[1]
Skill Numbers
To do -- Determine if changing anything does have any affect
Note the order is not completely according to what you see in the character/spell stats.
General
- 0 - Strength
- 1 - Intelligence
- 2 - Agility
- 3 - Vitality
- 4 - Luck
- 5 - Weapon use
- 6 - Parry
- 7 - Dodge
- 8 - Stealth
- 9 - Pick Locks
- 10 - Throwing
- 11 - Climbing
- 12 - Magic
- 13 - Communicate
- 14 - Honor
- 15 - Acrobatics
- 16 - Experience[2]
Dynamic
Spells
- 20 - Open
- 21 - Detect Magic
- 22 - Trigger
- 23 - Dazzle
- 24 - Zap
- 25 - Calm
- 26 - Flame Dart
- 27 - Fetch
- 28 - Force Bolt
- 29 - Levitate
- 30 - Reversal
- 31 - Juggling Lights
- 32 - Summon Staff
- 33 - Lightning Ball
- 34 - Frost Bite
- 35 - Ritual of Release
- 36 - Invisibility
- 37 - Aura
- 38 - Protection
- 39 - Resistance[4]
- 40 - Glide
- 41 - Paladin Heal[5]
Notes
- All negative numbers and numbers above 41 have an undetermined default but changing it doesn't seem to do anything.
- Higher (the threshold seems undetermined) numbers have a default of 0.
- Any number from 453 and above has a default of itself (e.g. 453 has a default of 453) but changing it doesn't seem to do anything.
References
- ↑ Intro info Borrowed from https://tcrf.net/Notes:Quest_for_Glory:_Shadows_of_Darkness
- ↑ Not officially used by any game except QfG1/QfG1VGA
- ↑ 3.0 3.1 3.2 Could be higher than the total allowed, which might have unintended results
- ↑ Not selectable or visible unless Summon Staff is cast
- ↑ 0 makes it disappear, anything else makes it appear - it doesn't seem to matter what as long as it's not 0
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