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- <div align="center" style="font-size: 22pt">'''Priority Bands (AGI)'''</div> '''Priority Bands (AGI)''' is a current generic picture resource (agi) standard. ...784 bytes (95 words) - 16:55, 16 February 2025
- <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...when a character is in front of a background object, it must have a higher priority than characters behind that object – otherwise, the illusion of depth doesn ...9 KB (1,526 words) - 20:46, 1 April 2025
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- <div align="center" style="font-size: 22pt">'''Priority Bands (AGI)'''</div> '''Priority Bands (AGI)''' is a current generic picture resource (agi) standard. ...784 bytes (95 words) - 16:55, 16 February 2025
- The '''set.pri.base''' command adjusts the size of the priority bands on the priority screen. ...from 5 to 14 are then spaced evenly over the remaining area of the screen (Priority 15 is never reachable on screen). ...2 KB (233 words) - 17:05, 16 February 2025
- [[Vortex AGI Tutorials - Visual vs Priority|6]] <div align="center"><span style="font-size: 22pt">Visual vs. Priority Backgrounds</span><br /> ...5 KB (799 words) - 17:10, 23 March 2025
- <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...when a character is in front of a background object, it must have a higher priority than characters behind that object – otherwise, the illusion of depth doesn ...9 KB (1,526 words) - 20:46, 1 April 2025
- [[Basic Tutorial for SCI1.1 - The Priority Screen|5]] | <div align="center"><span style="font-size: 22pt">The Priority Screen</span><br /> ...5 KB (744 words) - 12:58, 28 April 2025
- ...ity bands impose some restrictions on room design. You often must take the bands’ position on the AGI playing screen into account when planning the placemen ...und, this isn’t really helpful as you don’t get to actually <i>see</i> the bands. ...10 KB (1,753 words) - 18:45, 21 April 2025
- ...he picture at X, Y with a [[Priority Bands (AGI) |priority]] of PRI. The priority argument can be used to add views behind other parts of the picture. ...ording to the view's Y value. Use a PRI value of 3 through 15 to force the priority to a specific value. If the PRI value is 1 or 2, the view won't show on the ...4 KB (643 words) - 09:03, 16 February 2025
- * [[An Explanation of AGI Priority Screens]] by [[Juha Terho|Juha Terho]] * [[Limitations of AGI Priority Bands]] by [[Juha Terho|Juha Terho]] ...3 KB (349 words) - 19:11, 1 April 2025
- | SHOW PRIORITY||Displays the current rooms priority bands and control lines | SET PRIORITY||Set the priority of ego ...16 KB (2,508 words) - 18:39, 5 April 2025
- | SHOW PRIORITY || Displays the current rooms priority bands and control lines || | SET PRIORITY || Set the priority of ego || ...21 KB (3,055 words) - 14:38, 26 March 2025
- ...sual screen and the priority screen. The priority screen contains priority bands and control lines. In version 3 games, this file is not compressed with ada * <code>SHOW PRIORITY:</code> Show the current rooms priority bands and control lines. ...20 KB (3,325 words) - 20:51, 1 April 2025
- [[Vortex AGI Tutorials - Visual vs Priority|6]] * P: Current priority color (o = off, 0-15 each represent the corresponding color on the palette) ...9 KB (1,439 words) - 17:18, 23 March 2025
- | SHOW PRIORITY||Displays the current rooms priority bands and control lines | SET PRIORITY||Set the priority of ego ...7 KB (1,001 words) - 19:03, 3 April 2025
- ...d on the screen, it would be behind the tree but in front of the wall. The priority of a view is usually determined by its y-position. Colors 0, 1, 2 and 3 on the priority screen are used for "control lines" which determine where the ego (the obje ...9 KB (1,636 words) - 19:09, 3 April 2025
- * [[An Explanation of AGI Priority Screens]] by [[Juha Terho]] * [[Limitations of AGI Priority Bands]] by [[Juha Terho]] ...5 KB (677 words) - 11:14, 8 April 2025
- | SHOW PRIORITY||Displays the current rooms priority bands and control lines | SET PRIORITY||Set the priority of ego ...8 KB (1,109 words) - 19:03, 3 April 2025
- | SHOW PRIORITY || Shows priority screen || | SET PRIORITY || Sets priority * || ...11 KB (1,676 words) - 15:39, 16 February 2025
- * Control lines on the priority screen === <br />Control lines on the priority screen === ...21 KB (3,384 words) - 18:53, 3 April 2025
- ...d on the screen, it would be behind the tree but in front of the wall. The priority of a view is usually determined by its y-position. Colors 0, 1, 2 and 3 on the priority screen are used for “control lines” which determine where the ego (the obje ...23 KB (3,702 words) - 20:52, 1 April 2025
- * The priority map, which keeps information about how the depth of the screen ...four 320x200 canvases, three of which are later used in the game (visual, priority, and control), and one of which is used during the drawing process for auxi ...34 KB (5,052 words) - 17:00, 16 February 2025