Torin's Passage Technical

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General Information

Graphics

Sound

Requirements


PC

Minimum OS:
Minimum CPU: Intel i486 DX
Minimum RAM: 8 MB
Minimum Video RAM: N/A
Graphics Modes: VGA, VESA, SVGA
Audio Hardware: Sound Blaster,Sound Blaster Pro,Sound Blaster 16,Sound Blaster AWE32,Pro Audio Spectrum,Digital Audio,Microsoft Sound SystemSound Blaster, Sound Blaster Pro, Sound Blaster 16, Sound Blaster AWE32, Pro Audio Spectrum, Digital Audio, Microsoft Sound System
Input Devices: Keyboard, Mouse
Media: 1 CD disc


Mac

Minimum OS:
Minimum CPU:
Minimum RAM:
Graphics Modes:
Audio Hardware:
Input Devices: Keyboard, Mouse
Media:
Minimum CD-ROM Speed:


Exploring Game Resources


Resources Used

  • *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.SCR — Script resources; Scripts (static data). Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.TEX — Text resources; Texts (deprecated in favor of messages). Location: RESOURCE.00*
  • *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
  • *.VOC — Vocab; not used.[1]. Location: RESOURCE.00*.
  • *.FON — Font resources; Graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.CUR — Cursor resources; Mouse cursors (deprecated in favor of v56-based cursors). Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
  • *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
  • *.SYN — Audio resources; audio synchronization. Location: RESOURCE.00*, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
  • *.HEP — Heap resources; dynamic script data.[2] Location: RESOURCE.00*, patchDir.
  • Sync36 — Sync36 resources; Audio36 synchronization. Location: RESOURCE.00*, patchDir.


External Resources

  • *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
  • Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
  • *.SEQ — Sequence resources; cut scenes resources. Location: external, patchDir.
  • *.RBT — Robot video resources. Location: external, patchDir.
  • *.VMD — VMD videos (external). Location: external, patchDir.


Resource Tools

Patches

This patch will fix the problem saving/restoring games that results in an "Error 47 Not an object" message or a General Protection Fault (in Windows).
Games saved previous to the addition of the patch may not be usable. If the save game displayed the "Error 47" problem it may be corrupted and will not work. If none of your saved games work, you must delete and reinstall Torin's Passage, apply the patch, and start a new game. You can start Torin's at the beginning of any chapter and play through successfully.


New Installer

Works with all versions of the game. Installs entire game to the hard drive for CD-less play.(requires files from the original distribution media)


Debug Modes

None known.

References

  1. Type 0x85 resources are 'memory' resources, which are only used internally.
  2. The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1


Related Links