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Category:Pages with syntax highlighting errors
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Pages in category "Pages with syntax highlighting errors"
The following 200 pages are in this category, out of 342 total.
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- Accept.input
- Actions, Tests and Flags in the Adventure Game Interpreter
- Actor Event Triggers
- Actor Paths
- Actor Paths with Over Views/Props
- Actors
- Add.to.pic
- Add.to.pic.v
- Adding a Background and Static Objects
- Adding a Second Room
- Adding Sound Support
- Adding Troflip's alt Debugging
- Addn
- Addv
- Adj.ego.move.to.x.y
- Advanced Said() Strings - Part 1
- Advanced Said() Strings - Part 2 - Qualifying Adjectives
- Advanced Said() Strings - Part 3 - Prepositions
- Advanced Use of Control Areas
- Adventure Game Development System Official Documentation
- AGI Docs - Basic Structure of a Room
- AGI for Newbies Chapter 3 - An Introduction to Logic
- AGI Includes
- AGI Indirect Command
- AGI Interpreter
- AGI Logic Syntax
- AGI Memory and Script
- AGI Return
- AGI Specifications: Chapter 11 - Other Game Data
- AGI Specifications: Chapter 13 - Other Information
- AGI Specifications: Chapter 2 - Overview
- AGI Specifications: Chapter 3 - AGI Internals
- AGI Specifications: Chapter 4 - The Logic Language
- AGI Specifications: Chapter 6 - Logic Resources
- AGI Specifications: Chapter 7 - Picture Resources
- AGI Specifications: Chapter 8 - View Resources
- AGI Studio Template Game
- Allow.menu
- Animate.obj
- Animated Object (AGI)
- Animating Props
- Arrays as Object Properties (SCI)
- Assignn
- Assignv
- Automatic doors
B
C
- Call
- Call.v
- Cancel.line
- Center.posn
- Checking a Door's State
- Clear.lines
- Clear.text.rect
- Close.dialogue
- Close.window
- MediaWiki:Common.js
- Compare.strings
- Configure.screen
- Controller
- Controller Commands (AGI)
- Creating an AGI Game
- Current.cel
- Current.loop
- Current.view
- Custom Buttons
- Custom Windows
- Customizing the Title Screen
- Cycle.time
- Cycling Objects (AGI)
D
G
H
I
L
M
O
- Obj.in.box
- Obj.in.room
- Obj.status.v
- Object Oriented Programming in Script/An Extended Example
- Object Oriented Programming in Script/Classes
- Object Oriented Programming in Script/Object Oriented Programming
- Object Oriented Programming in Script/Object Oriented Terminology
- Object Oriented Programming in Script/Objects
- Object Oriented Programming in Script/Sending Messages
- Object.on.anything
- Object.on.land
- Object.on.water
- Observe.blocks
- Observe.horizon
- Observe.objs
- Open.dialogue
- Overlay.pic
P
- Parse
- Pause
- Picture Resource (AGI)
- Player.control
- Point and Click Tutorial: Chapter 1 - Preparing the Main Script
- Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script
- Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script
- Point and Click Tutorial: Chapter 13 - Examples of Scripting Point and Click Responses
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends
- Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts
- Pop.script
- Position
- Position.v
- Posn
- Prevent.input
- Print.at
- Print.at.v
- Program.control
- Push.script
- Pushing Objects