AGI Command Reference - Sound Resource Management Commands and AGI Command Reference - Text Management Commands: Difference between pages
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<div align="center"><span style="font-size: 22pt"> | <div align="center"><span style="font-size: 22pt">Text Management Commands</span><br /> | ||
''By [[agiw:Chris Cromer|Chris Cromer]]''</div> | ''By [[agiw:Chris Cromer|Chris Cromer]]''</div> | ||
| | ||
== <br /> | == <br />prevent.input(); == | ||
<blockquote> | <blockquote>Prevents the user from entering anything using the keyboard.</blockquote> | ||
</blockquote> | == accept.input(); == | ||
<blockquote>Allows the user to enter text using the keyboard.</blockquote> | |||
== print(n); print.v(n); == | |||
<blockquote>Opens a text window in the center of the screen, where a message number n (or Var(n)) from the messages field of the current Logic resource is displayed. Output mode is determined by Flag(15). | |||
The message is a NULL-terminated string of text. In addition to letters, digits, and other symbols, the string may contain:<br /> | |||
<br /> | |||
* Newline character (0Ah); | |||
* Format element: | |||
** %v - at this place the output will include a decimal value of variable with the given number. | |||
** %m - the text of the message with the given number is inserted at this place. | |||
** %0 - the name of the item with the given number is inserted at this place. | |||
** %w - a vocabulary word with the given number is inserted at this place. | |||
** %s - a string variable with the given number is inserted at this place. | |||
** %g - a message with this number from message field of Logic(0) is inserted at this place.<br /> | |||
<br /> | |||
For v format, you can add a vertical line and a number of characters the output should take. In this case leading zeros are not suppressed in the output. Example: %v34 | 2 When you write your messages, remember that the interpreter wraps the text between the lines as needed when the message is displayed.</blockquote> | |||
== display(R, C, N); display.v(R, C, N); == | |||
<blockquote>Prints a message number N (Var(N)) in the row R (Var(R)), starting with the column C (Var(C)). No window is created, so it is up to the programmer to erase the output when it is no longer needed.</blockquote> | |||
== print.at(n, x, y, l); print.at.v(n, x, y, l); == | |||
<blockquote>Analogous to print but the programmer can specify the window location. x, y, and l are constants specifying coordinates of the top left corner of the window and its width in character cells of a 40x25 screen.</blockquote> | |||
== version(); == | |||
<blockquote>Prints interpreter version in the center of the screen.</blockquote> | |||
== text.screen(); == | |||
<blockquote>The screen switches to the text mode 40x25.</blockquote> | |||
== graphics(); == | |||
<blockquote>The screen returns to the graphics mode. The picture on the screen is restored.</blockquote> | |||
== set.cursor.char(n); == | |||
<blockquote>First byte of the message n is user as a text mode cursor.</blockquote> | |||
== set.text.attribute(F, B); == | |||
<blockquote>Sets foreground and background colors for display, get_num, and get_string commands.</blockquote> | |||
== clear.lines(n, m, C); == | |||
<blockquote>Clears text lines from n to m using color C.</blockquote> | |||
== clear.text.rect(x1, y1, x2, y2, C); == | |||
<blockquote>Clears a rectangular area with top left corner coordinates (x1,y1) and bottom right coordinates (x2,y2) using color C.</blockquote> | |||
== | == status.line.on(); == | ||
<blockquote> | <blockquote>Shows the status line containing the current score and sound status (on/off).</blockquote> | ||
== | == status.line.off(); == | ||
<blockquote> | <blockquote> | ||
Removes the status line. | |||
</blockquote> | </blockquote> | ||
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[[AGI Command Reference|AGI Command Reference Index]] | [[AGI Command Reference|AGI Command Reference Index]] | ||
<span style="float: left">[[AGI Command Reference - | <span style="float: left">[[AGI Command Reference - Sound Resource Management Commands|< Previous: Sound Resource Management Commands]]</span><span style="float: right">[[AGI Command Reference - String Management Commands|Next: String Management Commands >]]</span> | ||
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[[Category:AGI Logic]] | [[Category:AGI Logic]] | ||
[[Category:AGI Commands]] | [[Category:AGI Commands]] | ||
Revision as of 21:16, 30 January 2022
prevent.input();
Prevents the user from entering anything using the keyboard.
accept.input();
Allows the user to enter text using the keyboard.
print(n); print.v(n);
Opens a text window in the center of the screen, where a message number n (or Var(n)) from the messages field of the current Logic resource is displayed. Output mode is determined by Flag(15).
The message is a NULL-terminated string of text. In addition to letters, digits, and other symbols, the string may contain:
- Newline character (0Ah);
- Format element:
- %v - at this place the output will include a decimal value of variable with the given number.
- %m - the text of the message with the given number is inserted at this place.
- %0 - the name of the item with the given number is inserted at this place.
- %w - a vocabulary word with the given number is inserted at this place.
- %s - a string variable with the given number is inserted at this place.
- %g - a message with this number from message field of Logic(0) is inserted at this place.
For v format, you can add a vertical line and a number of characters the output should take. In this case leading zeros are not suppressed in the output. Example: %v34 | 2 When you write your messages, remember that the interpreter wraps the text between the lines as needed when the message is displayed.
display(R, C, N); display.v(R, C, N);
Prints a message number N (Var(N)) in the row R (Var(R)), starting with the column C (Var(C)). No window is created, so it is up to the programmer to erase the output when it is no longer needed.
print.at(n, x, y, l); print.at.v(n, x, y, l);
Analogous to print but the programmer can specify the window location. x, y, and l are constants specifying coordinates of the top left corner of the window and its width in character cells of a 40x25 screen.
version();
Prints interpreter version in the center of the screen.
text.screen();
The screen switches to the text mode 40x25.
graphics();
The screen returns to the graphics mode. The picture on the screen is restored.
set.cursor.char(n);
First byte of the message n is user as a text mode cursor.
set.text.attribute(F, B);
Sets foreground and background colors for display, get_num, and get_string commands.
clear.lines(n, m, C);
Clears text lines from n to m using color C.
clear.text.rect(x1, y1, x2, y2, C);
Clears a rectangular area with top left corner coordinates (x1,y1) and bottom right coordinates (x2,y2) using color C.
status.line.on();
Shows the status line containing the current score and sound status (on/off).
status.line.off();
Removes the status line.
References
Related Links
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