Category:References
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References and definitions
Also See
- AGI Specifications
- AGI Studio Help File
- SCI Specifications
- SCI Studio 3 Help File
- SCICompanion 3 Documentation
Subcategories
This category has the following 11 subcategories, out of 11 total.
Pages in category "References"
The following 200 pages are in this category, out of 281 total.
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- A Brief Explanation of AGI
- AC3
- Actions, Tests and Flags in the Adventure Game Interpreter
- Actors
- Adding a Background and Static Objects
- Adding a Second Room
- AddToPic()
- Advanced Said() Strings - Part 2 - Qualifying Adjectives
- Advanced Said() Strings - Part 3 - Prepositions
- Adventure Game Development System Official Documentation
- AGI Command Reference
- AGI Command Reference - Arithmetic Commands
- AGI Command Reference - Commands to Load and unLoad Resources
- AGI Command Reference - Initialization Commands
- AGI Command Reference - Inventory Item Management Commands
- AGI Command Reference - Menu Management Commands
- AGI Command Reference - Object Control Commands
- AGI Command Reference - Object Description Commands
- AGI Command Reference - Object Motion Control Commands
- AGI Command Reference - Other Commands
- AGI Command Reference - Picture Resource Management Commands
- AGI Command Reference - Program Control Commands
- AGI Command Reference - Sound Resource Management Commands
- AGI Command Reference - String Management Commands
- AGI Command Reference - Test Commands
- AGI Command Reference - Text Management Commands
- AGI Command Reference - Unknown Commands
- AGI Data Types
- AGI Debug Modes
- AGI DIR File
- AGI Docs - Basic Structure of a Room
- AGI Docs - Data Used by AGI
- AGI Docs - Defines
- AGI Documentation
- AGI Error Code Tutorial
- AGI Error Code Tutorial - Debugging Techniques
- AGI Error Code Tutorial - Interpreter Errors
- AGI Error Code Tutorial - Introduction
- AGI Error Code Tutorial - Logic Errors
- AGI Error Code Tutorial - Unacknowledged Errors
- AGI File
- AGI for Newbies
- AGI Game Specific Files
- AGI Includes
- AGI Indirect Command
- AGI Interpreter Cycle
- AGI LOGDIR File
- AGI Logic Commands by Name
- AGI Logic Language Reference
- AGI Logic Syntax
- AGI Memory and Script
- AGI PICDIR File
- AGI References
- AGI Resources
- AGI Return
- AGI ROOM 0
- AGI ROOM.0
- AGI SNDDIR File
- AGI Sound Commands
- AGI Sound Tutorial
- AGI Sound Tutorial - Converting from Other Formats
- AGI Sound Tutorial - Extracting Sounds
- AGI Sound Tutorial - In the Future
- AGI Sound Tutorial - Introduction
- AGI Sound Tutorial - Limits of the AGI Sound Format
- AGI Sound Tutorial - Location of Tools
- AGI Sound Tutorial - Merging
- AGI Sound Tutorial - Playing Sounds with External Tools
- AGI Sound Tutorial - References
- AGI Sound Tutorial - Scripting
- AGI Sound Tutorial - Sound in Your Game
- AGI Sound Tutorial - Visual Editors
- AGI Specifications
- AGI Specifications: Chapter 1 - Introduction
- AGI Specifications: Chapter 10 - Savegame Files
- AGI Specifications: Chapter 11 - Other Game Data
- AGI Specifications: Chapter 12 - Booter Versions
- AGI Specifications: Chapter 13 - Other Information
- AGI Specifications: Chapter 2 - Overview
- AGI Specifications: Chapter 3 - AGI Internals
- AGI Specifications: Chapter 4 - The Logic Language
- AGI Specifications: Chapter 5 - Resource Formats
- AGI Specifications: Chapter 6 - Logic Resources
- AGI Specifications: Chapter 7 - Picture Resources
- AGI Specifications: Chapter 8 - View Resources
- AGI Specifications: Chapter 9 - Sound Resources
- AGI Stack Overflow
- AGI Studio Help File
- AGI Tutorials and Guides
- AGI VIEWDIR File
- Animated Object (AGI)
- Animating Props
- Arrays as Object Properties (SCI)
- AUD
- Audio Resource (SCI)
- AVI Resource
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- Managing Resources
- Managing the Player’s Inventory
- Manipulating the Parser - Part 1 - 'Complex' Nouns
- Manipulating the Parser - Part 2 - Addressing Actors
- Map Resource (SCI)
- Matroska
- Message (AGI)
- Message Audio File Utility Documentation
- Microsoft Advanced Streaming Format
- Microsoft Audio/Video Interleaved
- Microsoft Wave
- Moving AGI Objects
- Moving Picture Experts Group
- MP2
- MP3
- MPEG
- MPEG container
- Multiple Inventory Items
O
P
- Palette Resource (SCI)
- Patch Resource (SCI)
- PCM
- PE (AGI)
- Peter Kelly's AGI Docs
- PicEdit Tutorial
- Picture Resource (AGI)
- Picture Resource (SCI)
- Point and Click Tutorial: Chapter 1 - Preparing the Main Script
- Point and Click Tutorial: Chapter 10 - Point and Click Menu Views
- Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script
- Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script
- Point and Click Tutorial: Chapter 2 - Ordering the Cursors
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room
- Point and Click Tutorial: Chapter 4 - Inventory Views
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends
- Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts
- Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors
- Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms
- Priority Screen (AGI)
- Priority Screen (SCI)
- Pushing Objects
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- Said (AGI)
- Said() Strings - Comprehensive Examples
- Said() Strings and the Use of Articles
- SCI Fonts
- SCI Message Editor Documentation
- SCI Parser Programmer's Reference
- SCI Parser Programmer's Reference/Examples
- SCI Parser Programmer's Reference/Index
- SCI Parser Programmer's Reference/Introduction
- SCI Parser Programmer's Reference/Said Spec Trees
- SCI Parser Programmer's Reference/Said Specs
- SCI Parser Programmer's Reference/Said Syntax
- SCI Parser Programmer's Reference/Tree Matching
- SCI Parser Programmer's Reference/User Parse Trees