Category:References
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References and definitions
Also See
- AGI Specifications
- AGI Studio Help File
- SCI Specifications
- SCI Studio 3 Help File
- SCICompanion 3 Documentation
Subcategories
This category has the following 11 subcategories, out of 11 total.
Pages in category "References"
The following 200 pages are in this category, out of 263 total.
(previous page) (next page)A
- A Brief Explanation of AGI
- AC3
- Actions, Tests and Flags in the Adventure Game Interpreter
- Actor Paths with Over Views/Props
- Actors
- Adding a Background and Static Objects
- Adding a Second Room
- AddToPic()
- Advanced Said() Strings - Part 2 - Qualifying Adjectives
- Advanced Said() Strings - Part 3 - Prepositions
- Adventure Game Development System Official Documentation
- AGI Command Reference
- AGI Command Reference - Arithmetic Commands
- AGI Command Reference - Commands to Load and unLoad Resources
- AGI Command Reference - Initialization Commands
- AGI Command Reference - Inventory Item Management Commands
- AGI Command Reference - Menu Management Commands
- AGI Command Reference - Object Control Commands
- AGI Command Reference - Object Description Commands
- AGI Command Reference - Object Motion Control Commands
- AGI Command Reference - Other Commands
- AGI Command Reference - Picture Resource Management Commands
- AGI Command Reference - Program Control Commands
- AGI Command Reference - Sound Resource Management Commands
- AGI Command Reference - String Management Commands
- AGI Command Reference - Test Commands
- AGI Command Reference - Text Management Commands
- AGI Command Reference - Unknown Commands
- AGI Data Types
- AGI Debug Modes
- AGI DIR File
- AGI Docs - Basic Structure of a Room
- AGI Docs - Data Used by AGI
- AGI Docs - Defines
- AGI Documentation
- AGI File
- AGI for Newbies
- AGI for Newbies Chapter 1 - Introducing AGI
- AGI for Newbies Chapter 2 - Nuts and Bolts
- AGI for Newbies Chapter 3 - An Introduction to Logic
- AGI Game Specific Files
- AGI Includes
- AGI Indirect Command
- AGI Interpreter Cycle
- AGI LOGDIR File
- AGI Logic Commands by Name
- AGI Logic Language Reference
- AGI Logic Syntax
- AGI Memory and Script
- AGI PICDIR File
- AGI References
- AGI Resources
- AGI Return
- AGI ROOM 0
- AGI ROOM.0
- AGI SNDDIR File
- AGI Sound Commands
- AGI Specifications
- AGI Specifications: Chapter 1 - Introduction
- AGI Specifications: Chapter 10 - Savegame Files
- AGI Specifications: Chapter 11 - Other Game Data
- AGI Specifications: Chapter 12 - Booter Versions
- AGI Specifications: Chapter 13 - Other Information
- AGI Specifications: Chapter 2 - Overview
- AGI Specifications: Chapter 3 - AGI Internals
- AGI Specifications: Chapter 4 - The Logic Language
- AGI Specifications: Chapter 5 - Resource Formats
- AGI Specifications: Chapter 6 - Logic Resources
- AGI Specifications: Chapter 7 - Picture Resources
- AGI Specifications: Chapter 8 - View Resources
- AGI Specifications: Chapter 9 - Sound Resources
- AGI Stack Overflow
- AGI Studio Help File
- AGI Tutorials and Guides
- AGI VIEWDIR File
- Animated Object (AGI)
- Animating Props
- Arrays as Object Properties (SCI)
- AUD
- Audio Resource (SCI)
- AVI Resource
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- Managing Resources
- Managing the Player’s Inventory
- Manipulating the Parser - Part 1 - 'Complex' Nouns
- Manipulating the Parser - Part 2 - Addressing Actors
- Map Resource (SCI)
- Matroska
- Message (AGI)
- Message Audio File Utility Documentation
- Microsoft Advanced Streaming Format
- Microsoft Audio/Video Interleaved
- Microsoft Wave
- Moving AGI Objects
- Moving Picture Experts Group
- MP2
- MP3
- MPEG
- MPEG container
- Multiple Inventory Items
O
P
- Palette Resource (SCI)
- Patch Resource (SCI)
- PCM
- PE (AGI)
- Peter Kelly's AGI Docs
- Picture Resource (AGI)
- Picture Resource (SCI)
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room
- Point and Click Tutorial: Chapter 4 - Inventory Views
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends
- Priority Screen (AGI)
- Priority Screen (SCI)
- Pushing Objects
R
S
- Said (AGI)
- Said() Strings - Comprehensive Examples
- Said() Strings and the Use of Articles
- SCI Fonts
- SCI Message Editor Documentation
- SCI Parser Programmer's Reference
- SCI Parser Programmer's Reference/Examples
- SCI Parser Programmer's Reference/Index
- SCI Parser Programmer's Reference/Introduction
- SCI Parser Programmer's Reference/Said Spec Trees
- SCI Parser Programmer's Reference/Said Specs
- SCI Parser Programmer's Reference/Said Syntax
- SCI Parser Programmer's Reference/Tree Matching
- SCI Parser Programmer's Reference/User Parse Trees
- SCI Programming Language
- SCI Special Word Classes
- SCI Specifications: Chapter 1 - Introduction
- SCI Studio Tutorial 1
- SCI Studio Tutorial 2
- SCI Studio Tutorial Chapter 1 - An Introduction To SCI Resources
- SCI Studio Tutorial Chapter 10 - Getting Familiar With Objects
- SCI Studio Tutorial Chapter 11 - Variables
- SCI Studio Tutorial Chapter 12 - Methods and Procedures
- SCI Studio Tutorial Chapter 13 - Conditional and Looping Statements
- SCI Studio Tutorial Chapter 14 - Making The Title Screen
- SCI Studio Tutorial Chapter 15 - Programming The First Room
- SCI Studio Tutorial Chapter 2 - Creating The Game
- SCI Studio Tutorial Chapter 3 - Editing Views
- SCI Studio Tutorial Chapter 4 - Editing Cursors
- SCI Studio Tutorial Chapter 5 - Editing Fonts
- SCI Studio Tutorial Chapter 6 - Editing Pics
- SCI Studio Tutorial Chapter 7 - Editing The Vocabulary
- SCI Studio Tutorial Chapter 8 - An Introduction To Scripts
- SCI Studio Tutorial Chapter 9 - Elements of a Script
- SCI Tutorials and Guides
- Scoring and Flags
Media in category "References"
The following 4 files are in this category, out of 4 total.
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Run Time System Changes.pdf 0 × 0; 176 KB
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SCI Changes & Updates.pdf 0 × 0; 524 KB
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SCI Programming Language 1994-09-28.pdf 0 × 0; 8.1 MB
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SCRIPT.pdf 0 × 0; 140 KB