Priority Screen (AGI): Difference between revisions
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The AGI Priority Screen
The priority screen defines depth layers to your background. As characters move around in your game, they are assigned a priority value (ranging from 0 to 15) by the game engine. Their priority depends on their current y coordinate (generally at their feet). If a character’s priority is equal to or greater than the background pixel behind it, it will appear in front of the background. Otherwise, it will be obscured.
File:AGIPriScreen1.png |
ower and changed priority. It is now pri 11, and appears in front of the waterfall and rock. |
File:AGIChoosePri.png |
Choosing a priority value to draw with. |
References
Also See