Vortex AGI Tutorials - Introduction: Difference between revisions
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[[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br /> | [[Category:AGI Pages]] | ||
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[[AGI Tutorials and Guides|AGI Tutorials and Guides Table of Contents]]<br /> | |||
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* [[PicEdit]] by [[Lance Ewing]] | * [[PicEdit]] by [[Lance Ewing]] | ||
| ==<br /> References == | ||
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==<br /> Related Links == | |||
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[[Vortex AGI Tutorials|Vortex AGI Tutorials Index]] | [[Vortex AGI Tutorials|Vortex AGI Tutorials Index]] | ||
<span style="float: left"><span class="Inactive">< Previous:</span> </span> <span style="float: right">[[Vortex AGI Tutorials - Game Design|Next: Game Design >]]</span> | <span style="float: left"><span class="Inactive">< Previous:</span> </span> <span style="float: right">[[Vortex AGI Tutorials - Game Design|Next: Game Design >]]</span> | ||
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Latest revision as of 17:12, 23 March 2025
AGI Tutorials and Guides Table of Contents
Vortex AGI Tutorials Index
By nemesis
Acknowledgments
A very special thank you to Peter Kelly and Lance Ewing for creating the documentation that this tutorial is based on.
Introduction
AGI for Dummies is designed to teach even inexperienced programmers how to create AGI games. It will focus on such fundamentals as game design, resource creation and editing, AGI programming, and for those interested, advanced/modified AGI in easy-to-follow, illustrated lessons. At least, that is my goal. If you have any questions or comments about the tutorial, or suggestions for improvement, please e-mail me at nemesis1@attglobal.net.
Before you begin this tutorial, you will need:
References
Related Links
AGI Tutorials and Guides Table of Contents
Vortex AGI Tutorials Index
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