Category:Tutorials
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A list of tutorials
Also See
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Tutorials"
The following 148 pages are in this category, out of 148 total.
A
- Actors
- Adding a Background and Static Objects
- Adding a Second Room
- Adding Sound Support
- Advanced Said() Strings - Part 1
- Advanced SCI Tutorials
- Advanced Use of Control Areas
- AGI Error Code Tutorial
- AGI Error Code Tutorial - Debugging Techniques
- AGI Error Code Tutorial - Interpreter Errors
- AGI Error Code Tutorial - Introduction
- AGI Error Code Tutorial - Logic Errors
- AGI Error Code Tutorial - Unacknowledged Errors
- AGI for Newbies Chapter 1 - Introducing AGI
- AGI for Newbies Chapter 2 - Nuts and Bolts
- AGI for Newbies Chapter 3 - An Introduction to Logic
- AGI Sound Tutorial
- AGI Sound Tutorial - Converting from Other Formats
- AGI Sound Tutorial - Extracting Sounds
- AGI Sound Tutorial - In the Future
- AGI Sound Tutorial - Introduction
- AGI Sound Tutorial - Limits of the AGI Sound Format
- AGI Sound Tutorial - Location of Tools
- AGI Sound Tutorial - Merging
- AGI Sound Tutorial - Playing Sounds with External Tools
- AGI Sound Tutorial - References
- AGI Sound Tutorial - Scripting
- AGI Sound Tutorial - Sound in Your Game
- AGI Sound Tutorial - Visual Editors
- AGI Tutorials and Guides
- Animating Props
H
L
M
P
- PicEdit Tutorial
- Point and Click Tutorial: Chapter 1 - Preparing the Main Script
- Point and Click Tutorial: Chapter 10 - Point and Click Menu Views
- Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script
- Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script
- Point and Click Tutorial: Chapter 13 - Examples of Scripting Point and Click Responses
- Point and Click Tutorial: Chapter 2 - Ordering the Cursors
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room
- Point and Click Tutorial: Chapter 4 - Inventory Views
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends
- Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts
- Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors
- Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms
R
S
- Said() Strings - Comprehensive Examples
- Said() Strings and the Use of Articles
- SCI Memory Management
- SCI Parser Programmer's Reference
- SCI Parser Programmer's Reference/Examples
- SCI Parser Programmer's Reference/Index
- SCI Parser Programmer's Reference/Introduction
- SCI Parser Programmer's Reference/Said Spec Trees
- SCI Parser Programmer's Reference/Said Specs
- SCI Parser Programmer's Reference/Said Syntax
- SCI Parser Programmer's Reference/Tree Matching
- SCI Parser Programmer's Reference/User Parse Trees
- SCI Point and Click Tutorial
- SCI Programming Language
- SCI Special Word Classes
- SCI Studio Tutorial 1
- SCI Studio Tutorial 2
- SCI Studio Tutorial 2 Chapter 1 - Global Said() Statements
- SCI Studio Tutorial 2 Chapter 2 - WordFail, syntaxFail and pragmaFail (SCI)
- SCI Studio Tutorial 2 Chapter 3 - Actor Paths
- SCI Studio Tutorial 2 Chapter 4 - Actor Event Triggers
- SCI Studio Tutorial 2 Chapter 5 - Actor Paths with Over Views/Props
- SCI Studio Tutorial 2 Chapter 6 - Checking a Door's State
- SCI Studio Tutorial 2 Chapter 7 - Custom Buttons
- SCI Studio Tutorial 2 Chapter 8 - Custom Windows
- SCI Studio Tutorial 2 Chapter 9 - Custom Slider Controls
- SCI Studio Tutorial Chapter 1 - An Introduction To SCI Resources
- SCI Studio Tutorial Chapter 10 - Getting Familiar With Objects
- SCI Studio Tutorial Chapter 11 - Variables
- SCI Studio Tutorial Chapter 12 - Methods and Procedures
- SCI Studio Tutorial Chapter 13 - Conditional and Looping Statements
- SCI Studio Tutorial Chapter 14 - Making The Title Screen
- SCI Studio Tutorial Chapter 15 - Programming The First Room
- SCI Studio Tutorial Chapter 16 - Handling The Player's "Said" Input
- SCI Studio Tutorial Chapter 17 - Creating and Using Props
- SCI Studio Tutorial Chapter 18 - Handling The Inventory
- SCI Studio Tutorial Chapter 19 - Creating and Using Actors
- SCI Studio Tutorial Chapter 2 - Creating The Game
- SCI Studio Tutorial Chapter 20 - Making An Additional Room
- SCI Studio Tutorial Chapter 21 - Creating and Using Doors
- SCI Studio Tutorial Chapter 22 - Handling The Player's Score
- SCI Studio Tutorial Chapter 23 - Using The Death Handler
- SCI Studio Tutorial Chapter 24 - Using The Print Procedures
- SCI Studio Tutorial Chapter 25 - Customizing The Menubar
- SCI Studio Tutorial Chapter 26 - Game Maintenance
- SCI Studio Tutorial Chapter 3 - Editing Views
- SCI Studio Tutorial Chapter 4 - Editing Cursors
- SCI Studio Tutorial Chapter 5 - Editing Fonts
- SCI Studio Tutorial Chapter 6 - Editing Pics
- SCI Studio Tutorial Chapter 7 - Editing The Vocabulary
- SCI Studio Tutorial Chapter 8 - An Introduction To Scripts
- SCI Studio Tutorial Chapter 9 - Elements of a Script
- SCI Tutorials and Guides
- Scoring and Flags
- Scripting Props and Acts
T
- The Craft of Adventure
- The Craft of Adventure - A Narrative
- The Craft of Adventure - At War With a Crossword
- The Craft of Adventure - In The Beginning
- The Craft of Adventure - Introduction
- The Craft of Adventure - Varnish and Veneer
- The First Room
- The Making of an AGI Background Picture
- The Priority Screen
- The z-coordinate