AGI Command Reference - Object Control Commands: Difference between revisions

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<div align="center"><span style="font-size: 22pt">Object Control Commands</span><br />
<div align="center"><span style="font-size: 22pt">Object Control Commands</span><br />
''By [[agiw:Chris Cromer|Chris Cromer]]''</div>
''By [[Chris Cromer|Chris Cromer]]''</div>


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Latest revision as of 20:16, 1 April 2025

AGI Command Reference Index

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Object Control Commands
By Chris Cromer

 

Interpreter controls movement of objects around the screen automatically checking the following conditions:

  • If an object priority is 0 it cannot cross an unconditional barrier (pixels with priority 0).
  • If an object priority is 15 and a command ignore_block(); has not been given to it, it cannot cross a conditional barrier (pixels with priority 1) and leave the block set using the 'block' command.
  • If an object has not been given 'ignore.horizon(oi);' Object(i) command, it cannot move above the horizon set using the set_horizon command.
  • An object should follow the conditions set using

object.on.water(oi); and object.on.land(oi); Object(i) commands (see object description commands).

Object number 0 is called EGO. It is different from others in that the player may move it around using the keyboard.


References



Related Links

 

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AGI Command Reference Index

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