Gravity Simulation in SCI: Difference between revisions
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<div align="center"><span style="font-size: 22pt">Gravity Simulation in SCI</span></div> | <div align="center"><span style="font-size: 22pt">Gravity Simulation in SCI</span><br />''By [[]]''</div> | ||
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==<br /> Introduction == | |||
Standard gravitational acceleration is 9.8 m/s/s. To convert this to the SCI simulation units of pixels/cycle/cycle, we CAN use the following formula | |||
Standard gravitational acceleration is 9.8 m/s/s. To convert this to the | |||
SCI simulation units of pixels/cycle/cycle, we use the following formula | |||
<blockquote><div class="CodeBlockHeader">SCI Code:</div> | <blockquote><div class="CodeBlockHeader">SCI Code:</div> | ||
Line 39: | Line 40: | ||
===<br /> JumpTo === | ===<br /> JumpTo === | ||
The JumpTo motion class is designed to allow an actor to jump to a certain | The JumpTo motion class is designed to allow an actor to jump to a certain point on the screen. This is done by assuming that, in the Jump class, the horizontal and vertical speeds are related by the scale factor n. We then solve for the magnitude which gets us where we want to go. | ||
point on the screen. This is done by assuming that, in the Jump class, the | |||
horizontal and vertical speeds are related by the scale factor n. We then | |||
solve for the magnitude which gets us where we want to go. | |||
The x coordinate of the endpoint is given by | The x coordinate of the endpoint is given by | ||
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<references /> | <references /> | ||
==<br /> Related Links == | |||
* [[SCI Specifications]] | * [[SCI Specifications]] | ||
* [[Official SCI Documentation]] | |||
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<!-- [[Media:.pdf|Download Documentation in PDF Form]] --> | | ||
[[Category:References]] | [[Category:References]] | ||
[[Category:SCI References]] | [[Category:SCI References]] |
Latest revision as of 16:06, 29 April 2025
By [[]]
Introduction
Standard gravitational acceleration is 9.8 m/s/s. To convert this to the SCI simulation units of pixels/cycle/cycle, we CAN use the following formula
SCI Code:g = 9.8 * h/(f ** 2)
where
h is the height, in pixels, of a one meter tall object
f is the frequency, in cycles/second, of the animation cycles
Normal animation speed is 10 animation cycles/second, so in general this
reduces to
SCI Code:g = .098 * h
A standard sized actor is about 33 pixels tall. Assuming that the actor is
a meter tall, we get a default g of
SCI Code:g = 3.23 = 3
JumpTo
The JumpTo motion class is designed to allow an actor to jump to a certain point on the screen. This is done by assuming that, in the Jump class, the horizontal and vertical speeds are related by the scale factor n. We then solve for the magnitude which gets us where we want to go.
The x coordinate of the endpoint is given by
SCI Code:x1 = x0 + v * t
so that
SCI Code:t = (x1 - x0)/v
The y coordinate is given by
SCI Code:y1 = y0 + n * v * t + g * t**2/2 = y0 + n * v * (x1 - x0)/v + g * (x1 - x0)**2/(2 * v**2)
writing
SCI Code:dx = x1 - x0 dy = y1 - y0
we have
SCI Code:dy - n * dx = g * dx**2/(2 * v**2)
so that
SCI Code:v = sqrt(g * dx**2/(2 * (dy - dx)))
References
Related Links