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=Chapter 6 - z-coordinate=
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= Chapter 6 - z-coordinate =


All the classes that extend from '''Feature''' ('''PV''', '''View''', '''Prop''', '''Act''', '''Ego''') have a z coordinate. This can be used to 'elevate' the object above or below the ground. The same ''could'' be accomplished with the y coordinate, but change this will affect the motion classes applied to the actor, and it will also change the priority of the actor.
All the classes that extend from '''Feature''' ('''PV''', '''View''', '''Prop''', '''Act''', '''Ego''') have a z coordinate. This can be used to 'elevate' the object above or below the ground. The same ''could'' be accomplished with the y coordinate, but change this will affect the motion classes applied to the actor, and it will also change the priority of the actor.
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Incidentally, changing the z-coordinate has the same effect as changing the Y coordinate of a view's 'placement' (these are the X and Y coordinates of the view in SCI Studio's view editor). However, the placement of a view is fixed, while the z-coordinate can be changed in code.
Incidentally, changing the z-coordinate has the same effect as changing the Y coordinate of a view's 'placement' (these are the X and Y coordinates of the view in SCI Studio's view editor). However, the placement of a view is fixed, while the z-coordinate can be changed in code.


 
==<br /> References ==
 
<references />
 
==<br /> Related Links ==
 
* &nbsp;


<span style="float: left">[[Jumping Bug|&lt; Previous: Chapter 5 - Jumping Bug]]</span>
<span style="float: left">[[Jumping Bug|&lt; Previous: Chapter 5 - Jumping Bug]]</span>
<span style="float: right">[[Memory Management|Next: Chapter 7 - Memory Management (advanced) &gt;]]</span>
<span style="float: right">[[SCI Memory Management|Next: Chapter 7 - SCI Memory Management (advanced) &gt;]]</span>
 
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[[Category:Technical Info]]
[[Category:z-coordinate]]
[[Category:z-coordinate]]
[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:SCI Tutorials]]

Latest revision as of 10:30, 5 December 2024

Chapter 6 - z-coordinate

All the classes that extend from Feature (PV, View, Prop, Act, Ego) have a z coordinate. This can be used to 'elevate' the object above or below the ground. The same could be accomplished with the y coordinate, but change this will affect the motion classes applied to the actor, and it will also change the priority of the actor.

Walking on elevated ground.

Suppose we have a section of elevated ground on which the ego can walk. We could draw a particular control color over this elevated ground in the pic.

Supposing ctlGREEN was the control color:

Code:

<syntaxhighlight lang="sci" class="cs"> (method (doit) (super:doit())

(if (& (send gEgo:onControl()) ctlGREEN) (send gEgo:z(3)) // Ego is elevated by 3 pixels. )(else (send gEgo:z(0)) // Ego is back to normal ) )</syntaxhighlight>

Incidentally, changing the z-coordinate has the same effect as changing the Y coordinate of a view's 'placement' (these are the X and Y coordinates of the view in SCI Studio's view editor). However, the placement of a view is fixed, while the z-coordinate can be changed in code.


References



Related Links

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