Gabriel Knight 3: Blood of the Sacred, Blood of the Damned Development

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Game Design Document

Well here I am at the beginning of another new project - GK3 - my 5th. I keep telling myself I'll find some way of making my life easier. So far, the fulfillment of this promise eludes me, and the ultimate goal, the goal of reaching the audience with the story, keeps sucking me into the fray.

In this first entry at least, I'm not going to talk in happy terms of my daily routine. I brush my teeth just like you do, and I can't imagine that you really want to hear the million-and-one different directions I head each day. I thought instead that I'd talk about the industry a little and the business of being a designer, that is, from my POV, which is admittedly narrow.

Besides, to really have you understand where my heart and head are for GK3, I have to go back a bit to GK2.


Concept Art

File:GK3ConceptSketch1.png File:GK3ConceptSketch2.png File:GK3ConceptSketch3.png
Concep tSketch 1 Concep tSketch Concep tSketch
File:GK3ConceptSketch4.png File:GK3ConceptSketch5.png File:GK3ConceptSketch6.png
Concep tSketch Concep tSketch Concep tSketch
File:GK3ConceptSketch7.png File:GK3ConceptSketch8.png File:GK3ConceptSketch9.png
Concep tSketch 7 Concep tSketch 8 Concep tSketch 9


Game Storyboards

File:GK Storyboard1.png File:GK Storyboard2.png
Title Screen
File:GK Storyboard3.png File:GK Storyboard4.png
 


Game Transcript


Developer Notes

within the game's barn (*.BRN) files are some developer notes and documents.


References


Related Links