RESOURCE Volume (SCI)
Description
The main SCI RESOURCE volume contains the individual resource files packed into it. A game might have multiple resource files to play a game that span across several diskettes directly from the diskettes. These files were usually named RESOURCE.000 or for spanned games numbered sequentially *.001, *.002, *.003, etc.
The SCI Resource MAP File mapped the location of the packed resources for the game to quickly access a needed resource. Initially The SCI interpreter only looked for its resources from the map. Later versions of SCI allowed the interpreter to look for a needed resource externally before checking the map. This allowed easy patching by simply dropping the new resource (patch) file into the game's base directory. Eventually a "patchDir" flag was added to the interpreter that allowed the path to such patches to be specified in the game's RESOURCE.CFG.
Format/Specifications
Versions
Main Resource
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References
Also See