Phantasmagoria Development

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Game Design Document


Game Transcript


Exploring Game Resources


Resources Used

  • *.V56 — View Resource; 256 color sprite graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.P56 — Picture resources; 256 color background graphics. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.SCR — Script resources; Scripts (static data). Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
  • *.VOC — Vocab; not used.[2]. Location: RESOURCE.00*.
  • *.FON — Font resources; Graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir
  • *.PAL — Palette resources; 256 color palette files. Location: RESOURCE.00*, RESSCI.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.SFX, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir
  • *.HEP — Heap resources; dynamic script data.[3] Location: RESOURCE.00*, patchDir.
  • *.WAV — Audio Wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.


External Resources

  • *.MAP — Map Resource; lookup tables for the individual resources. Location: external, RESSCI.00*, patchDir.
  • Audio36 — Audio36 resources. Location: RESOURCE.SFX, external, patchDir.
  • *.RBT — Robot video resources. Location: external, patchDir.
  • *.VMD — VMD videos (external). Location: external, patchDir.
  • *.WAV — Audio wave resources; 16-bit PCM mono 22050 Hz audio resource. Location: RESOURCE.SFX, external, patchDir.


Developer Notes

PC Gamer wrote:

The even bigger fish they tried to land during Sierra's heyday was Stephen King, the biggest name in horror fiction in the '80s and '90s. The Williams took turns sharing bits of memories from the Sierra game projects that never came to fruition.

Roberta Williams: We tried to work with Stephen King because I wanted to do a horror game.

Ken Williams: Many, many times. Probably he now regrets not working with us because of Phantasmagoria. [4]

 

The Making of Phantasmagoria


References

  1. Text Extracted by Bonny Ploeg
  2. Type 0x85 resources are 'memory' resources, which are only used internally.
  3. The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1
  4. https://www.pcgamer.com/uk/sierra-founders-tried-to-make-a-game-with-stephen-king-many-times-before-creating-phantasmagoria/ - March 24, 2022


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