| Co-Designer/Executive Director |
Jeffrey Tunnell
|
| Producer |
Ken Embery
|
| Director |
Randy Thompson
|
| Managing Art Director |
Brian Hahn
|
| Designer |
Kevin Ryan
|
| Design Consultant - Golf Projects of America |
James Bryan
|
| Concept for Road Repair Hole |
Susan Campbell
|
| Lead Programmer |
David McClurg
|
| Game Logic |
Kevin Ryan
|
| Multi-Player Programming |
John Leavens (Blue Moon Computer Consulting), David McClurg
|
| Tools and Graphics |
Stephen Cordon, Tim Midkiff, Richard Rayl
|
| LZO Real-Time Data Compression |
Markus Franz Xaver Johannes Oberhumer
|
| Ball Physics Consulting |
Rhett Anderson, Chris Cole, [[M
|
| Art Director |
Anthony Lewis
|
| Shell Art Director |
Shawn Bird
|
| 3D Art |
Anthony Lewis, Paul Rheinfelder, Matthew Morgaine, David Downing, Vance Naegle, Peter Lewis, James Fransen, Danny Rubyono, Shawn America
|
| 3D Art - Computoons |
Robert Terrell, Vince Backeberg (Vince Backenberg), Dennis Clevenger, Chuck Carden
|
| 3D Art - Hypnosis, Inc. |
Michael Perrin, Kenley Schoonover, Robert Kelsey, Charlie Magee
|
| 3D Art - Zygote Media Group |
Jared Churchill, Christopher Creek, Roger D. Clarke, Tom Wheeler, Tom Guthrie, Dave Dunston, Jason Bowen, Eric Merritt, Dan Farr
|
| 3D Art |
D.C. Graphics, Digital Artworks Inc., Viewpoint Data Labs
|
| Interface Art |
Shannon Holder, Michael Backus
|
| 2D Art |
David Downing, Shannon Holder, Robert Smith, James Anderson, Richard Gabrielson, Ti-Ning Kwa (Ti-Ning Kwai), Michael DeSalvo, Samuel Chan, Nathan Smith
|
| Concept Art |
Don Carson, Gary Bialke, Sheila Lucas, Jay Dee Alley, Kyle Miller, Richard Hescox, Doug Kelly
|
| Quality Assurance Manager |
Lloyd Madden
|
| Quality Assurance Technician |
Sue Garner
|
| Setup Programmer |
John Wolf
|
| Lead Quality Assurance Analyst |
Garrett Turner
|
| Quality Assurance Analysts |
Darion Lowenstein, Jake Martin, Robert Pierce
|
| Writing/Editing |
WordWorks Inc.
|
| Layout/Authoring |
Egil G. Gløersen
|