Elizabeth Daggert
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| Elizabeth Daggert |
A.K.A.
About
When I saw my first computer, I didn't see a plastic box filled with silicon chips. I saw stories. I saw a medium for involving people within stories like they'd never been before, engaged in a dialog with the author where neither was really certain where the road would lead, or how the tale would end.
With eyes wide in amazement, I determined on that fateful day to breathe life into stories that only this new medium could tell. To that end I learned to program, so as to implement my own ideas.
Over the years, I have variously designed, implemented, written and otherwise contributed to a great number of game designs. There have been many, from ones inspired by Ultima, Wizardry, or Car Wars, one called "Thief" back in early '95 whose one-page skinny reads like an exact description of the game later released by Looking Glass, Lode Runner 2, and many, many more.
What follows below is an excerpted list of game designs in reverse chronological order. I have listed those games which were entirely mine in both design and programming, as well as those which were merely major designs taking more than a few weeks to conjure. They illuminate various aspects of the game design process, and each, in their own way, has a tale to tell.
Home Page
- beth.daggert.com/ (web archive)
Games by Elizabeth Daggert
Title Year Credits Lode Runner: The Legend Returns 1994 Level Designers Lode Runner On-Line: The Mad Monks' Revenge 1995 Design
Contributions by Elizabeth Daggert
Title Year Credits Lode Runner On-Line: The Mad Monks' Revenge 1995 Level Makers, Programming Lode Runner: The Legend Returns 1994 Game Engine Programmer
References
See Also
- Releases by Elizabeth Daggert
- Contributions by Elizabeth Daggert
- Search for Elizabeth Daggert on Wikipedia
- Elizabeth Daggert on MobyGames
- Elizabeth Daggert on IMDb
