Code-Name: ICEMAN Point List
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Code-Name: ICEMAN Partial points list
| Action | Points | Action | Points |
|---|---|---|---|
| 'Play' volleyball. |
8 | Navagate through ice field (max. score). | 10 |
| 'Shake and shout'. |
1 | 'Talk man' (radio man). | 1 |
| 'Call for help'. |
1 | Decode radio message. | 3 |
| 'Establish the air way'. |
1 | Decode radio message. | 3 |
| 'Look listen and feel'. |
1 | First missile hits enemy sub. | 1 |
| 'Give 2 good breaths'. |
1 | Second missile hits enemy sub. | 4 |
| 'Look listen and feel'. |
1 | Sink or pass enemy sub. | 5 |
| 'Check pulse'. |
1 | Ping friendly ship. | 5 |
| 'Begin compressions'. |
1 | Get under friendly ship (max. score). | 5 |
| 'Read magazine'. |
1 | Get to shore (max. score). | 10 |
| 'Talk girl' (receptionist). | 1 | 'Get distance to rig' (sonar man). | 1 |
| 'Take key' (receptionist). |
2 | 'Get distance to harbor' (sonar man). | 1 |
| 'Read sign' (in lobby, about Nosinky Dinghy Transportation Service). |
1 | 'Get key' (man in engenearing room). | 1 |
| 'Take id' (in your room, from drawer). |
1 | 'Take vehicle'. | 1 |
| 'Take money' (in your room, from drawer). |
1 | 'Measure shaft'. | 5 |
| 'Take book' (in your room, from suit). |
1 | 'Take wrench' (=1/2). | 3 |
| 'Yes' (to girl, in bar). |
7 | 'Take nut' (=1/2). | 1 |
| 'Kiss girl' (outside hut). |
1 | 'Take washer' (=1/2). | 1 |
| 'Kiss' (inside hut). |
6 | 'Take bomb'. | 1 |
| 'Take note' (the next morning). |
1 | 'Take flare'. | 1 |
| 'Take glimmer' (in sand, outside hut). |
1 | 'Take flare'. | 1 |
| 'Look in earring'. |
1 | 'Unlock compartment'. | 1 |
| 'Take microfilm'. |
5 | 'Tighten nut with wrench'. | 3 |
| 'Buy paper'. |
2 | 'Wear suit'. | 1 |
| 'Take message' (receptionist). |
1 | 'Put bomb'. | 1 |
| 'Hello' (on phone with General Braxton). |
2 | Get to harbor (not to entance). | (2) |
| 'Hello' (on phone with Transportation Service). |
2 | Get to harbor's entrance. | 5 |
| 'Give id' (to man in airport). |
1 | Swim through cave. | 9 |
| 'Show id' (to man in lobby). |
1 | 'Use device'. |
(1) |
| 'Show id' (to man in corridor). |
1 | 'Light flare'. | 1 |
| 'Take envelope' (in briefing room). |
2 | 'Light flare'. | 1 |
| 'Give id' (to man in corridor). |
1 | 'Light flare'. | 1 |
| Enter submarine according to protocol: * 'Salute the flag'. * 'Salute officer'. * 'Request permission to come aboard'. |
3 | 'Light flare'. | 1 |
| 'Take caliper' (from drawer in your room). | 2 | 'Light flare'. | 1 |
| 'Take decoding' (from shelf in your room). |
3 | 'Light flare'. | 1 |
| Pilot sub (max. score). |
5 | 'Light flare'. | 1 |
| '134' (code to suitcase). |
1 | 'Light flare'. | 1 |
| 'Ask about combination' (before captain leaves the room). |
5 | 'Hide diver'. | 3 |
| Set the navigetional points (min. lengh - max. score): * (72,170) * (86,86) * (83,2) * (85,23) |
10 | 'Put bottle in net'. | 1 |
| Pilot sub. |
1 | 2 Get out of water. | |
| 'Talk man' (radio man). |
1 | 'ICEMAN' (to fisherman). | 1 |
| '23448803' (safe's code). |
1 | Receive fish. | 1 |
| '762134' (case's code). |
1 | 'Remove hook'. | 1 |
| 'Put card in slot' (inside case). |
1 | 'Look weight'. | 1 |
| Decode radio message. |
3 | 'Open capsule'. | 2 |
| Decode radio message. |
3 | 'Change clouth'. | 2 |
| Win bottle (Boss' Cubes game). |
1 | 'ICEMAN' (to woman). | 1 |
| Win device (Boss' Cubes game). |
10 | 'Get map'. | 2 |
| 'Take hammer' (from tools' drawer). |
1 | 'Give map'. | 1 |
| 'Examine equipment' (Torpedos' room). |
1 | 'Take small canister'. | 1 |
| 'Measure cylinder'. |
5 | 'Take middle canister'. | 1 |
| 'Take cylinder' (=6). |
1 | 'Take sugar can'. | 1 |
| 'Take pin'. |
1 | 'Take weapon'. | 7 |
| 'Measure pin'. |
1 | 'Take card'. | 1 |
| 'Set lathe' (=1). |
2 | 'Take tape'. | 2 |
| 'Turn on lathe'. |
1 | 'Open bag'. | 1 |
| 'Select bit' (=1/4). |
2 | 'read note. | 4 |
| 'Turn on drill'. |
1 | 'Talk'. | 2 |
| 'Use grinder'. |
1 | 'Order food'. | 2 |
| 'Install cylinder'. * BUG: every time you repeat the last command you get 1 pts. |
1 | 'Use tape'. | 3 |
| 'Install pin'. |
1 | 'Hide gun in food'. | 2 |
| Sink enemy ship. |
5 | 'Take food'. | 1 |
| 'Talk man' (radio man). |
1 | 'Shoot man' (second time). | 5 |
| Decode radio message. | 3 | 'Look man'. | 3 |
| Decode radio message. |
3 | Finish van sequence (-10) if Skipped | 10 |
| Total, Out of 300 Possible | 297 |
References
See Also