Conquests of the Longbow Point List

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Conquest of the Longbow Point List



Action Points Action Points
DAY 1 Take abbot's purse 10
Get horn from cave 50 Move pillow 25
Get money pouch 50 Replace pillow 10
Kill Sheriff's man and save peasant 100 Give cask to barkeep 10
Give money to peasant 50 Pay abbot's bill 20
Give money to Simon at Glade 10 Give money to guard 50
pointcheck 260 Put money on table 75
Guards leave 100
DAY 2 Free 3 brothers 150
Shoot monk and save Marian 100 Exit through pub 50
Get slipper after Marian leaves 100 Bless sheriff 10
pointcheck 460 Talk to widow 300
Get golden net 50
DAY 3 Fight fens monk with staff 100
Give money to beggar and buy clothes 100 Use whistle 25
Give slipper to cobbler in town 25 Answer riddles with stones 100
Get silver comb from Lobb (cobbler) 25 Release Fulk 100
pointcheck 610 Get scroll on desk 150
Get Marian's scroll 100
DAY 4 Give Fulk his scroll 300
Give silver comb to Marian 50 Exit monastery 10
Give heart emerald to Marian 50 Give Fulk money 25
Kill Sheriff's man and save poacher 100 Exit through gargoyle gate 100
Give money to poacher 50 Get scroll from Fulk 25
pointcheck 860 Give Marian her scroll 200
Give Marian emerald 50
DAY 5[1] Capture pixie 10
Take monk's robe from monk 75 Answer tree riddles 200
Bribe castle guard to see prisoners 50 Open puzzle box 100
Enter abbey 10 Give yeoman money 100
Get extra robes from laundry room 50 Talk to scholars 100
Enter hedge maze 10 Give scroll to correct scholar 50
Find Witch's Court in hedge maze (Find door in maze and open it) 100 Give money to beggar with peg leg 10
Take cask from Abbot's table 25 Buy scarf 25
Win amethyst from Harry at pub 50 Get fortune told 25
Look at lowered cask in pub * 10 Buy scented oil 25
width="300" Give cask to barkeep 25 Give money to beggar lying down 10
Go through secret entrance in pub 100 Enter tournament and win 200
Put amethyst in drink during drinking contest 50 Turn into tree 75
Keep talking to Abbot to get information while drinking 25 Threaten jeweler 100
Search Abbot and get money after he passes out 10 Put rouge on 25
Find puzzle box under Abbot's pillow 25 Talk to castle guard 10
Replace pillow in Abbot's room 10 Take jewelry 300
Pay Abbot's bill in full at pub 20 Choose John's subterfuge plan 500
Give cask to bartender 10 Talk to barkeep 50
Put money on table when guards leave 75 Use emerald on Marian 300
Watch Sheriff's men leave after giving them money * 100 Choose Tuck's plan of ambush 1000
Rescue boys from castle pit 150 Turn into tree again 75
Decide to escape through the pub 50 Use password on knight 50
"Bless" Sheriff in pub 10 Shoot false knight 50
Escape Nottingham with boys 300 Search knight 50
Get golden net from Widow 50 Give letter to John 50
pointcheck 2250 Make ivy grow 25
Play and win Nine Men's Morris 50 Climb ivy 25
Open secret passageway cask 100 Give letter to knight 100
Put amethyst in cup 50 Show password to knight 50
Talk to abbot 25 Climb down ivy 100
    Total  9800


References

  1. You can switch Day 5 and Day 6. Both days start by going to Watling Street. The day is decided by which monk you stop. If you stop the fens monk (black robe), skip to Day 6 now, and for the next day, use the Day 5 list. If you stop the abbot monk (brown robe), continue with Day 5 as normal. My advice? Stop the abbot monk first. The Widow, the boys, and your men will all be happier with it. But this has no bearing on your score.

See Also