Space Quest IV: Roger Wilco and the Time Rippers Development

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Game Design Document

Space Quest 4 Storyboard
[1] Citation Required


Game Transcript


Exploring Game Resources


Resources Used

  • *.V56 — 256 color VIEW resources; sprite graphics. Location: RESOURCE.00*, patchDir.
  • *.P56 — 256 color Picture resources; background graphics. Location: RESOURCE.00*, patchDir.
  • *.SCR — Script resources; static logic data. Location: RESOURCE.00*, patchDir.
  • *.TEX — Text Resources.[2] Location: RESOURCE.00*, patchDir.
  • *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
  • *.VOC — Vocab (not used).[3] Location: RESOURCE.00*, patchDir.
  • *.FON — Font resources; graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir.
  • *.PAL — Palette Resource; 256 color palette files. Location: RESOURCE.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.00*, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir.
  • *.HEP — Heap resources; dynamic script data.[4] Location: RESOURCE.00*, patchDir.


External Resources

  • *.MAP — Map resources; lookup tables for the individual resources. Location: External, patchDir.


Developer Notes


References

  1. ↑ This entry requires a citation or source.
  2. ↑ Texts deprecated in favor of messages
  3. ↑ Type 0x85 resources are 'memory' resources, which are only used internally.
  4. ↑ The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1


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