Space Quest V: The Next Mutation Development

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Game Design Document


Game Transcript


Exploring Game Resources


Resources Used

  • *.V56 — 256 color VIEW resources; sprite graphics. Location: RESOURCE.00*, patchDir.
  • *.P56 — 256 color Picture resources; background graphics. Location: RESOURCE.00*, patchDir.
  • *.SCR — Script resources; static logic data. Location: RESOURCE.00*, patchDir.
  • *.TEX — Text Resources.[1] Location: RESOURCE.00*, patchDir.
  • *.SND — Sound resources; MIDI music and some sound effects. Location: RESOURCE.00*, patchDir.
  • *.VOC — Vocab (not used).[2] Location: RESOURCE.00*, patchDir.
  • *.FON — Font resources; graphics to display text. Location: RESOURCE.00*, patchDir.
  • *.CUR — Cursor resources; mouse cursors (deprecated in favor of v56-based cursors). Location: RESOURCE.00*, patchDir.
  • *.PAT — Patch resources; audio patch files. Location: RESOURCE.00*, patchDir.
  • *.PAL — Palette Resource; 256 color palette files. Location: RESOURCE.00*, patchDir.
  • *.AUD — Audio resources; voice and digital sound effects. Location: RESOURCE.00*, patchDir.
  • *.MSG — Message resources; text plus metadata. Location: RESOURCE.00*, patchDir.
  • *.HEP — Heap resources; dynamic script data.[3] Location: RESOURCE.00*, patchDir.


External Resources

  • *.MAP — Map resources; lookup tables for the individual resources. Location: External, patchDir.


Developer Notes

Sierra sent Mark Crowe to Dynamix to develop the fifth installment of Space Quest, Space Quest V: The Next Mutation to help Dynamix learn SCI.

Scott was involved from Day One; not a single line of the design document went into The Book without his review and approval, and Scott's trademark snark is alive and well in much of the game! But I appreciate all the kind words, and while I was on the project, I felt both the honor of working on an SQ again and the duty I owed other fans of the series (like myself).



References

  1. ↑ Texts deprecated in favor of messages
  2. ↑ Type 0x85 resources are 'memory' resources, which are only used internally.
  3. ↑ The script resource split introduced in SCI01 was incorporated into the actual resource layout in SCI1
  4. ↑ https://www.facebook.com/mikejhaley/videos/734634859530619/?comment_id=1448879183026836


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