OpenGL Games in Windows 2000: Difference between revisions

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* [[DOSBox|Main DOSBox Page]]
* [[DOSBox|Main DOSBox Page]]
* [[General Game Help]]
* [[General Game Help]]
* [[Game Troubleshooting]]
* [[:Category:Game Troubleshooting|Game Troubleshooting]]
* [[Emulators]]
* [[Emulators]]
* [[Utilities]]
* [[Utilities]]
* [[Utilities|Main Utilities Page]]
* [[Utilities|Main Utilities Page]]
* [[Sierra Game Updates|Main Update Page]]
[[Category:Compatibility Utilities & Fixes]]
 
 
[[Category:Technical Info]]
[[Category:Technical Info]]
[[Category:Game Troubleshooting]]
[[Category:Game Troubleshooting]]
[[Category:Compatibility Troubleshooting]]
[[Category:Game Bugs and Errors]]
[[Category:Game Bugs and Errors]]
[[Category:Game Help]]
[[Category:Game Help]]
[[Category:Utilities]]
[[Category:Utilities]]
[[Category:Patches and Updates]]
[[Category:New Pages to be Edited]]
[[Category:New Pages to be Edited]]

Revision as of 15:24, 22 March 2026

OpenGL Games in Windows 2000
by John Savill




How to stop OpenGL games in Win2K from defaulting to 60Hz screen refresh.

If you're running OpenGL games in Win2K and you're running a graphics card from Nvidia, such as TNT or Geforce, you can edit the installation file for the driver to remove the 60Hz option in the resolution you play in. Doing so forces the game to run in the next higher refresh rate (e.g., 70Hz). To get even higher refresh rates, remove higher rates (e.g., 70Hz) to force games to run at 75Hz. The one drawback to this solution is that you then can't use the 60Hz refresh rate even in Win2K because you've disabled 60Hz for the specific resolution.


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