Ignoring Control Lines: Difference between revisions

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Created page with "Category:SCI Pages Category:SCI Pages to be Edited SCI Tutorials and Guides Table of Contents <div align="center"><span style="font-size: 22pt"></span><br />''By Shane Cloud''</div> If you want to make it so specific actors can walk through walls, it is as simple as telling them to ignore the white control lines. So if you had a ghost for example who could pass through walls. The instance would be the same for any regular actor..."
 
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[[SCI Tutorials and Guides|SCI Tutorials and Guides Table of Contents]]
[[SCI Tutorials and Guides|SCI Tutorials and Guides Table of Contents]]


<div align="center"><span style="font-size: 22pt"></span><br />''By [[Shane Cloud]]''</div>
<div align="center"><span style="font-size: 22pt">Ignoring Control Lines</span><br />''By [[Shane Cloud]]''</div>





Revision as of 08:01, 28 April 2025

SCI Tutorials and Guides Table of Contents

Ignoring Control Lines
By Shane Cloud


If you want to make it so specific actors can walk through walls, it is as simple as telling them to ignore the white control lines. So if you had a ghost for example who could pass through walls. The instance would be the same for any regular actor, except when you init it try doing this.

Code:
(GhostMan:ignoreControl(ctlWHITE)init())


GhostMan can now walk through all white control lines. Similarly, if you would like a character to not cross say the blue control line you could also use.

Code:
(GhostMan:observeControl(ctlBLUE)init())