AGIdentify
| This article is a tool stub page. You can help the Sierra Wiki by expanding it. |
| Latest Version: | 1.0 | ||
|---|---|---|---|
| Release Date: | 2014-11-23[1] | ||
| Company: | N/A | ||
| Development Status: | Unmaintained | ||
| Publication Status: | Published | ||
| Developer(s): | Cold Turkey | ||
| Interface: | CLI | ||
| Language: | C# | ||
| Open Source: | Open | ||
| Source Availability: | Yes (included in download) | ||
| License: | None | ||
| Type: | Change to FanAGIMiscUtil, Template:FanSCIMiscTool | ||
| Relevant Engine: | AGI, Template:AGI1Tool, AGI2, AGI3, SCI, SCI0, SCI01, SCI1, SCI1.1, SCI2, SCI2.1, Template:SCI3Tool, SCI32 | ||
| Platform: | Windows | ||
| Localization: | English | ||
| Website: | N/A | ||
Description
Cold Turkey's AGIdentify I took the ScummVM AGI games database in detection_tables.h and copied out all of the PC entries. I then formatted them into a much simpler CSV file (sierragi.txt). People can add new games to the file without changing the program's code!
The source code is in C# .NET 2.0 for compatibility. The class for detection can be used by any other code you have, and can return a struct instead of just printing to the console. This should be useful to those wanting to do detection from their programs.
Why?AGInfo is old, and there didn't seem to be anything else. I also wrote getVerA2 which decodes strings in AGI games looking for the version number (AGI 2 only at this time). The IDEa was "pure" in the sense that it doesn't require external data. What was unfortunate is that Sierra didn't use a standard for encoding version strings in their games, so the tool could miss something. It also couldn't find the date, since this was arbitrarily encoded into the game data, if it even existed at all.
Features
Requirements
.NET runtime.
Version History
Development Status
AGIdentify is no longer actively maintained.
Usage
Options
Download
Download from here:
File:AGIdentify (wSRC).zip (ZIP file) [24.9 KB] (includes source)
Known Issues
Credits
Legal
AGIdentify was released with no license.
References
- ↑ From the included README file
Also See
Description
I took the ScummVM AGI games database and reformatted some of it into (sierragi.txt). People can add new games to the file without changing the programs code!
The source code is in C# .NET 2.0 for compatibility. The class for detection can be used by any other code you have, and can return a struct instead of just printing to the console. This should be useful to those wanting to do detection from their programs.
I really don't know anything about .NET dependencies, so if this doesn't run on your Windows, maybe you need to install a .NET runtime?
Why?AGInfo is old, and there didn't seem to be anything else. I also wrote getVerA2 which decodes strings in AGI games looking for the version number (AGI 2 only at this time). The idea was "pure" in the sense that it doesn't require external data. What was unfortunate is that Sierra didn't use a standard for encoding version strings in their games, so the tool could miss something. It also couldn't find the date, since this was arbitrarily encoded into the game data, if it even existed at all.
Download
AGIdentify (ZIP file) [6.51 KB]
File:AGIdentify SRC.7z (ZIP file) [3.43 KB]
File:SierraAGI.txt (TXT file) [4.74 KB]
- This is the games database. This file will be updated as more games are added. If you are unable to detect a game, check for a new version of this file.
Usage
agidentify "pathToGameDirectory" *
* Remember to put quotes surrounding the path if it has spaces. If you don't, this program will fail!!
Known issues
Credits
See Also