AGI Sound Tutorial - Extracting Sounds: Difference between revisions

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<div align="center"><span style="font-size: 22pt">Extracting Sounds</span><br />
<div align="center"><span style="font-size: 22pt">Extracting Sounds</span><br />
''by [[Nick Sonneveld]]''<br />
''by [[Nick Sonneveld]]''<br />
''Last Updated 4th March, 2002''</div>
''Last Updated 4th March, 2002''</div>


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<br />
===<br /> Introduction ===


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The suggested names for the extracted sound files are either "&lt;name&gt;.aso" (for AGI Sound Object) or "&lt;name&gt;.&lt;resource number&gt;" (so you can easily add it into AGI Studio with the same number).  
The suggested names for the extracted sound files are either "&lt;name&gt;.aso" (for AGI Sound Object) or "&lt;name&gt;.&lt;resource number&gt;" (so you can easily add it into AGI Studio with the same number).  


&nbsp;
==<br /> References ==
 
<references />
 
==<br /> Related Links ==


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[[AGI Tutorials and Guides|AGI Tutorials and Guides Table of Contents]]<br />
[[AGI Sound Tutorial|AGI Sound Tutorial Index]]
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[[Tutorials and Guides|Tutorials and Guides Table of Contents]]<br />
[[AGI Sound Tutorial|AGI Sound Tutorial Index]]
<span style="float: left">[[AGI Sound Tutorial - Limits of the AGI Sound Format|&lt; Previous: Limits of the AGI Sound Format]]</span><span style="float: right">[[AGI Sound Tutorial - Converting from Other Formats|Next: Converting From Other Formats &gt;]]</span>
<span style="float: left">[[AGI Sound Tutorial - Limits of the AGI Sound Format|&lt; Previous: Limits of the AGI Sound Format]]</span><span style="float: right">[[AGI Sound Tutorial - Converting from Other Formats|Next: Converting From Other Formats &gt;]]</span>
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Latest revision as of 17:00, 1 April 2025

AGI Tutorials and Guides Table of Contents
AGI Sound Tutorial Index

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12

Extracting Sounds

by Nick Sonneveld

Last Updated 4th March, 2002



Introduction

AGI Studio allows you to easily insert and extract sounds from AGI games. The only problem is actually identifying sounds. At the moment, AGI Studio doesn't play sounds or tell you anything about them except for how big they are. The only way you can identify them is by seeing where they are played within the game, checking the size (intro music is usually pretty big) or extracting them and playing them.

The steps for extracting a sound are as follows:

  • Open AGI Studio and open up a game from the "file" menu
  • Go to the Resources menu and select "Sound" from the pull down menu
  • Click on and make sure the sound you want to extract is highlighted
  • Go to the "Resource" menu and select "Extract"
  • Save the file in the directory you want.

The suggested names for the extracted sound files are either "<name>.aso" (for AGI Sound Object) or "<name>.<resource number>" (so you can easily add it into AGI Studio with the same number).


References



Related Links

  •  


AGI Tutorials and Guides Table of Contents
AGI Sound Tutorial Index

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12

  < Previous: Limits of the AGI Sound FormatNext: Converting From Other Formats >