AddWav
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| This article is a tool stub page. You can help the Sierra Wiki by expanding it. |
| Latest Version: | 1.00 | ||
|---|---|---|---|
| Release Date: | 2008-04-11[1] | ||
| Company: | N/A | ||
| Development Status: | Unmaintained | ||
| Publication Status: | Unpublished | ||
| Developer(s): | NewRisingSun | ||
| Interface: | CLI | ||
| Language: | Assembly | ||
| Open Source: | Closed | ||
| Source Availability: | No | ||
| License: | None | ||
| Type: | Sound Utility, Mod Tool | ||
| Relevant Engine: | SCI0 | ||
| Platform: | Windows | ||
| Localization: | English | ||
| Website: | geocities.com/belzorash/ (web archive) | ||
Description
NewRisingSun's AddWav appends a sound resource with a digital WAV file. This will enable you to have digital sounds in your SCI0 game. We know that this is possible because SQ3 as well as a couple other games had digital audio sounds. You'll need to use either the SNDBLAST.DRV or MTBLAST.DRV drivers for digital sounds to work.
http://reocities.com/belzorash/?200514?200517?200518
http://geocities.com/belzorash/
Features
Requirements
Version History
Development Status
Unmaintained AddWav is no longer actively maintained.
Usage
usage: addwav file.snd filewav[2]
Options
Download
Download from here:
Known issues
- Only mono wave files are supported.
- Only 8-bit wave files are supported.
- Some limitations: the WAV file must be 8-bit mono and the resulting sound resource must be no bigger than 65536 bytes.
See included doc for usage. SCI0 only.
Credits
Legal
AddWav was distributed with the NoneAddWav was released with no license.
References
Also See
- Resource Articles
- Sound Resource (SCI)
- in the SCI Specifications
- Sound Resource Articles
- SCI Sound Utilities
- SCI Mod Tools
- SCI Sound Tools