NAGI

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NAGI
Version 2.06
Author: Nick Sonneveld and Claudio Matsuoka
2002-02-18
NAGI

The Black Cauldron running in NAGI
Latest Version:  2.06
Release Date:  2002-02-18[1]
Company: N/A
Development Status:  Stable
Publication Status:  Published
Developer(s): Nick Sonneveld, Claudio Matsuoka
Interface: N/A
Language: C
Open Source: Open
Source Availability:  Yes (included in download)
License: X11 GNU
Type: Third Party AGI Interpreter
Relevant Engine: AGI
Platform: Windows
Localization: English
Website: www.agidev.com/projects/nagi/





Description

Nick Sonneveld's NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI Interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:

AGI Development Site[2] wrote:

NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.


Features


Requirements

Windows - NAGI was originally written for Windows using the SDL Library Linux - a new version, ported by Gareth McMullin


Version History

  • ver 2.06

See included nagi_history.html


Development Status

The current NAGI is a stable release version.


Options


Download

Download from here:


Known issues

  • Donald Duck

Graphics only look good in v2.272 interpreter!! maybe it was packaged with wrong one sound isn't good either.. had to work around it in nagi.. does it do the same for other old ones?

Demo Pack 4


If you run the pq demo right after the mother goose demo then the gun shots do not animate properly. However, this is the same behaviour of the original interpreter.

Xmas Demo


The sides of some of the scrolling text is missing. This occurs on the original interpreter if you run 2.440 code on a 2.917 interpreter.

kq1 --- restore a game on the intro screen.. "press any key" is stuck on bottom

Escape Quest


The right sIDE of the status is meant to be missing during the intro. NAGI does this faithfully.

Botz


If you press Q AFTER the robots catch you and you're dead.. the thing hangs. This happens in the original interpreter too. 'Q' works before you get caught though.


Funny Larry thing:


This works in the original interpreter too.

  • skip the questions (either by answering them or alt-x)
  • when outsIDE the bar:
  • press alt-d for debug mode
  • then type "tp"
  • press enter or 0
  • you should go back to to the intro
  • press enter and you'll see something funny on the first screen when you walk around

it's a "bug".. but i thought it was cool.


Credits


Acknowledgements

Gareth McMullin - Linux port and tweaking


Legal

NAGI's source has been released under the X11 license. This means you can use the source in any project you want and you do not have to provIDE the source if that is your wish. You have to make sure you acknowledge my copyright and you cannot use my name as an endorsement of something else. No warranties are implied either.

The X11 license has been deemed to be compatible with the GPL license. NAGI was distributed with the X11


References

  1. From the file's creation date
  2. http://www.agidev.com/projects/nagi/


Also See