Resource Volume (SCI)
Description
The main SCI Resource volume contains the individual Resource files packed into it. A game might have multiple Resource files to play a game that span across several diskettes directly from the diskettes. These files were usually named Resource.000 or for spanned games numbered sequentially *.001, *.002, *.003, etc.
The SCI Resource MAP File mapped the location of the packed Resources for the game to quickly access a needed Resource. Initially The SCI interpreter only looked for its Resources from the map. Later versions of SCI allowed the interpreter to look for a needed Resource externally before checking the map. This allowed easy patching by simply dropping the new Resource (patch) file into the game's base directory. Eventually a "patchDir" flag was added to the interpreter that allowed the path to such patches to be specified in the game's RESOURCE.CFG.
Format/Specifications
Versions
Main Resource
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References
Also See