Adventure Game Design System
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Adventure Game Design System Screenshot | |||
| Latest Version: | — | ||
|---|---|---|---|
| Release Date: | 1991[1] | ||
| Company: | N/A | ||
| Development Status: | Abandoned | ||
| Publication Status: | Published | ||
| Developer(s): | Alex Simkin, Serge Lapin | ||
| Interface: | GUI | ||
| Language: | C | ||
| Open Source: | Closed | ||
| Source Availability: | No | ||
| License: | None | ||
| Type: | IDE, Software Suite | ||
| Relevant Engine: | AGI | ||
| Platform: | DOS | ||
| Localization: | Russian with English translated documents | ||
| Website: | N/A | ||
A.K.A.
- AGDS
Description
The Adventure Game Design System or AGDS is the first fan made IDE for creating and editing AGI games. AGDS was created by Alex Simkin with help from Serge Lapin. It was created around 1990 or 1991. It uses its own encryption string, making it incompatible with Sierra's games.
Features
Requirements
Version History
Development Status
Further development of Adventure Game Design System (AGDS) has been abandoned.
Usage
- See included documentation
Options
Download
Download from here:
File:Adventure Game Design System (AGDS).zip (ZIP file) [532 KB]
Known issues
- None known
Credits
Legal
Adventure Game Design System (AGDS) was released with no license.
References
- ↑ From the file's creation date
Also See
- AGI Resources
- Logic Resource (AGI)
- AGI Logic Language Specifications
- Logic Resource Articles
- AGI Picture Resources
- AGI View Resources
- AGI IDEs
- AGI Software Suites
- AGI Studio