Category:Development
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Subcategories
This category has the following 13 subcategories, out of 13 total.
Pages in category "Development"
The following 200 pages are in this category, out of 349 total.
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A
- A-SCI
- AdLib Bank Manager
- AdLib Instrument Maker
- Adlib ROL to AGI Sound
- Advanced Said() Strings - Part 2 - Qualifying Adjectives
- Advanced Said() Strings - Part 3 - Prepositions
- Adventure Development Language
- Adventure Game Design System
- Adventure Game Development System
- Adventure Game Interpreter
- Adventure Game Studio
- AGDS Overview
- AGI Base Logic Generator
- AGI Data Types
- AGI Developers Versioning System
- AGI DIR File
- AGI Docs - Basic Structure of a Room
- AGI Docs - Data Used by AGI
- AGI Docs - Defines
- AGI File
- AGI for Newbies Chapter 1 - Introducing AGI
- AGI for Newbies Chapter 2 - Nuts and Bolts
- AGI for Newbies Chapter 3 - An Introduction to Logic
- AGI Game Compiler
- AGI Game Specific Files
- AGI Glue
- AGI IDE Tools
- AGI Includes
- AGI Indirect Command
- AGI Interpreter Cycle
- AGI LOGDIR File
- AGI Logic Commands by Name
- AGI Logic Compiler
- AGI Logic Tools
- AGI Memory and Script
- AGI Palette Editor
- AGI PICDIR File
- AGI Picture Command Repeater
- AGI References
- AGI Resources
- AGI Return
- AGI Room Generator
- AGI SNDDIR File
- AGI Sound Commands
- AGI Sound Edit
- AGI Sound Script Utilities
- AGI Specifications
- AGI Stack Overflow Information
- AGI Studio
- AGI Tutorials and Guides
- AGI v2 Resource Extractor
- AGI v3 Resource Extractor
- AGI VIEWDIR File
- AGI1 Resource Extractor and Sound Converter
- AGI256
- Agikit
- AGIPAL
- Animated Object (AGI)
- Anvil Studio
- Applesoft BASIC
- Arrays as Object Properties (SCI)
- Atlas
- Audacity
- Audio Devices
B
- Basic Logic Set-up for a Typical Scene
- Basic Tutorial for SCI1.1
- Basic Tutorial for SCI1.1 - Actors
- Basic Tutorial for SCI1.1 - Adding a Background and Static Objects
- Basic Tutorial for SCI1.1 - Adding a Second Room
- Basic Tutorial for SCI1.1 - Animating Props
- Basic Tutorial for SCI1.1 - Customizing the Title Screen
- Basic Tutorial for SCI1.1 - Dying
- Basic Tutorial for SCI1.1 - Interacting with Objects
- Basic Tutorial for SCI1.1 - Managing the Player’s Inventory
- Basic Tutorial for SCI1.1 - Scoring and Flags
- Basic Tutorial for SCI1.1 - The First Room
- Basic Tutorial for SCI1.1 - The Priority Screen
- Basic Tutorial for SCI1.1 - Using Inventory Items
- BRIEF
D
G
H
J
M
- Making Ego Swim in Water
- Manipulating the Parser - Part 1 - 'Complex' Nouns
- Manipulating the Parser - Part 2 - Addressing Actors
- Mats: The AGI Compiler
- Merge AGI Sound
- Message (AGI)
- Message Audio File Utility
- MESSAGES
- MIDI Keyboard
- MIDI to SCI Sound Converter
- MIDI to SCI Sound Converter (CSharp)
- MIDI-OX
- Miles Sound System
- Minimum Vocabulary To Compile Template Game
- Minisembler
- Moving AGI Objects
- MT-32 to SYX Convertor
O
- OBJECT File (AGI)
- Object Oriented Programming in Script/An Extended Example
- Object Oriented Programming in Script/Classes
- Object Oriented Programming in Script/Index
- Object Oriented Programming in Script/Object Oriented Programming
- Object Oriented Programming in Script/Object Oriented Terminology
- Object Oriented Programming in Script/Objects
- Object Oriented Programming in Script/Sending Messages
- Official SCI Documentation
- Out of Memory Error (AGI)
- OVL File
P
- Pat2Bnk
- PCX 256 Color to AGI Palette Converter
- PCX to AGI PICTURE
- Peter Kelly's AGI Docs
- PhysX Engine
- Pic2SciFont
- PicEdit
- PicEdit Tutorial
- Picture Editor (AGI)
- Picture Resource (AGI)
- Point and Click Tutorial: Chapter 1 - Preparing the Main Script
- Point and Click Tutorial: Chapter 10 - Point and Click Menu Views
- Point and Click Tutorial: Chapter 11 - Creating the Point and Click Script
- Point and Click Tutorial: Chapter 12 - Creating the Room 1 Script
- Point and Click Tutorial: Chapter 2 - Ordering the Cursors
- Point and Click Tutorial: Chapter 3 - Prepare the Text for our Inventory Room
- Point and Click Tutorial: Chapter 4 - Inventory Views
- Point and Click Tutorial: Chapter 5 - Scripting the Inventory Room
- Point and Click Tutorial: Chapter 6 - Inventory Room Loose Ends
- Point and Click Tutorial: Chapter 7 - Preparing the Supporting Scripts
- Point and Click Tutorial: Chapter 8 - Ordering the Additional Cursors
- Point and Click Tutorial: Chapter 9 - Prepare the Text for our Point and Click Rooms
- Priority Screen (AGI)
- Priority Screen (SCI)
R
- Recommended Procedures for SCI Game Programming Coordinators
- Recreate MAP File
- ResDumpPack
- Resource Corruption from Rebuilding while Running
- Revelations From Exploring Disk Images
- Robust Parse Part 1: A Different Way To Handle User Input
- Robust Parse Part 2:Object Disambiguation
- Robust Parse Part 3:Prepositions
S
- Said (AGI)
- Said() String Generator
- Said() Strings - Comprehensive Examples
- Said() Strings and the Use of Articles
- SavePic
- SBank
- SBTimbre FM Editor
- SCI Companion
- SCI Decoder
- SCI Decoder VGA (modded)
- SCI Disassembler
- SCI Documentation
- SCI Graphic Studio
- SCI Kernel Documentation/Animation Functions
- SCI Kernel Documentation/Arithmetic Functions
- SCI Kernel Documentation/Debugging Functions
- SCI Kernel Documentation/File Functions
- SCI Kernel Documentation/Graphic Screen Functions
- SCI Kernel Documentation/Input Functions
- SCI Kernel Documentation/List Functions
- SCI Kernel Documentation/Menu Functions
- SCI Kernel Documentation/Object Functions
- SCI Kernel Documentation/Picture Functions
- SCI Kernel Documentation/Resource Functions
- SCI Kernel Documentation/Save-Restore Game Functions
- SCI Kernel Documentation/SCI Overview
- SCI Kernel Documentation/Sound Functions